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Glossary

Alba
alvar capital on Yenfar.
Arcady
sprite's sacred island warmed by a warm ocean current.
Angmarad
treasure of merrows.
Cark
island used by fire-being to train troops of janissaries on.
Conclave
a meeting place for dragons on the artificially-near magically supported moon.
Cliff Cove
Meb's home village.
Dark pool
the foreseeing pool of the centaurs.
Malarset
island to the south west of Arcady.
Tarport
the main harbour of Yenfar.
Thessalia, Laconia and Lapithidia
island territory of the centaurs.
Starsey
the dragon Vorlian's demesnes.
Sea of the dead/land beneath the waves
area within the underwater caldera with Starsey, Pallin and Morth forming the edges.
Soul traps
made of human hair with the souls of drowned sailors inside.
Yenfar
large island ruled by Zuamar that Meb lives on.
 

Intelligent species (are magically effective against next two, have power over various magics)

Fire-beings
fire, heat, energy.
Humans
earth magic.
Dvergar
metal, artifice.
Sprites/Lyr
land plants, trees.
Merrows
water, sea more than fresh water.
Centaurs
wind.
Alvar
light.
Dragons
are able to generate fire that will even disassociate fire-beings.
 

Treasures

Fire-beings
hell-flame (held by dragons).
Humans
copper bottomed cauldron of plenty (held by sprites).
Dvergar
hammer of artifice (held by merrows).
Sprites/Lyr
staff (held by centaurs).
Merrows
Angmarad—a crown of dried bladder-wrack and sea-jewels (held by alvar).
Centaurs
windsack—the breath of the nation (held by fire-beings).
Alvar
silver harp of Tirithu (held by fire-beings).
Dragons
golden dragon (held by dvergar).
 

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Framed