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Contents
Glossary
- Alba
- alvar capital on Yenfar.
- Arcady
- sprite's sacred island warmed by a warm ocean current.
- Angmarad
- treasure of merrows.
- Cark
- island used by fire-being to train troops of janissaries on.
- Conclave
- a meeting place for dragons on the artificially-near magically supported moon.
- Cliff Cove
- Meb's home village.
- Dark pool
- the foreseeing pool of the centaurs.
- Malarset
- island to the south west of Arcady.
- Tarport
- the main harbour of Yenfar.
- Thessalia, Laconia and Lapithidia
- island territory of the centaurs.
- Starsey
- the dragon Vorlian's demesnes.
- Sea of the dead/land beneath the waves
- area within the underwater caldera with Starsey, Pallin and Morth forming the edges.
- Soul traps
- made of human hair with the souls of drowned sailors inside.
- Yenfar
- large island ruled by Zuamar that Meb lives on.
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Intelligent species (are magically effective against next two, have power over various magics)
- Fire-beings
- fire, heat, energy.
- Humans
- earth magic.
- Dvergar
- metal, artifice.
- Sprites/Lyr
- land plants, trees.
- Merrows
- water, sea more than fresh water.
- Centaurs
- wind.
- Alvar
- light.
- Dragons
- are able to generate fire that will even disassociate fire-beings.
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Treasures
- Fire-beings
- hell-flame (held by dragons).
- Humans
- copper bottomed cauldron of plenty (held by sprites).
- Dvergar
- hammer of artifice (held by merrows).
- Sprites/Lyr
- staff (held by centaurs).
- Merrows
- Angmarad—a crown of dried bladder-wrack and sea-jewels (held by alvar).
- Centaurs
- windsack—the breath of the nation (held by fire-beings).
- Alvar
- silver harp of Tirithu (held by fire-beings).
- Dragons
- golden dragon (held by dvergar).
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Framed