Save Me Plz
A Short Story
by
David Barr Kirtley
This story originally appeared in the October 2007 issue of
Realms of Fantasy magazine
Meg hadn't heard from Devon
in four months, and she realized that she missed him. So on a whim she
tossed her sword and scabbard into the back seat of her car and drove
over to campus to visit him.
She'd always thought that she and Devon would be one of those
couples who really did stay friends afterward. They'd been close for so
long, and things hadn't ended that badly. Actually, the whole incident
seemed pretty silly to her now. Still, she'd been telling herself that
the split had been for the best -- with her working full-time and him
still an undergrad. It was like they were in two different worlds. She'd
been busy with work, and he'd always been careless about answering
email, and now somehow four months had passed without a word.
She parked in the shadow of his dorm, then grabbed her sword and
strapped it to her jeans. She approached his building. A spider,
dog-sized and iridescent, rappelled toward her, its thorned limbs
plucking the air. She dropped a hand to the hilt of her sword. The
spider wisely withdrew, back to its webbed lair amid the eaves.
She had no keycard, so she waited for someone to open the door.
She checked her reflection. Eyes large, hips slender, ears a bit tapered
at the tips. She looked fine. (Though she'd never be a match for the
imaginary elf-maid Leena.)
Finally someone exited, an unfamiliar brown-haired girl. Meg
caught the door and passed into the lobby. She climbed the stairs and
walked down the hall to Devon's door. She knocked.
His roommate Brant answered, looking half-asleep or maybe stoned.
"Hey Meg," Brant mumbled -- casually, as if he'd just seen her
yesterday. "How's the real world?"
"Like college," she said, "but with less Art History. Is Devon
here?"
"Devon?" Brant seemed confused. "Oh. You don't know." He
hesitated. "He dropped out."
"What?" She was startled.
"Just packed up and left. Weeks ago. He said it didn't matter
anymore. He was playing that game all the time." Brant didn't need to
say which game. Least of all to her. "He said he found something,
huge. In the game. Then he went away."
"Went away where? Is he all right?"
Brant shrugged. "I don't know, Meg. He didn't tell me. You could
email him, I guess. Or try to find him online. He's always playing that
game." Brant shook his head. "And I mean always."
Meg strode to her car. She
chucked her sword in back, slid into the driver's seat, and slammed the
door.
Devon was the smartest guy she'd ever met, and the stupidest. How
could he drop out with just one year left? Sadly, she wasn't all that
surprised.
She'd met him at an off-campus party her junior year. They'd ended
up on the same couch. Before long he was on his third beer and telling
her, "I didn't even want to go to college. My parents insisted. I had a
whole other plan."
She said, "Which was?"
"To be a prince." He gave a grandiose shrug. "I think I'd make a
pretty good prince." He noted her skeptical expression, and added, "But
not prince of like, England. I'm not greedy. Prince of Monaco would be
fine. Wait, is that even a country?"
"Yes," she said.
"Good," he declared, thumping his beer on the endtable. "Prince of
Monaco. Or if that's taken ... "
"Liechtenstein," she suggested.
"Liechtenstein, great!" he agreed, pointing. "Or Trinadad and
Tobago."
She shook her head. "It's not a monarchy. No princes."
"No princes?" He feigned outrage. "Well, screw them then.
Liechtenstein it is."
After that she noticed him everywhere. He seldom went to class or
did coursework, so he was always out somewhere -- joking with friends in
the dining hall, pacing around the pond, or sitting under a tree in the
central quad, doodling. His carefree independence was oddly endearing,
especially to her who was always so conscientious, though later his
indifference to school worried her. She'd ask, "What'll you do after you
graduate?"
He'd just shrug and say, "Grades don't matter. Just that you have
the degree."
And now he'd dropped out.
Angry, she started her car. She drove back to her apartment.
She emailed him repeatedly, but got no response. Mutual friends
hadn't heard from him. His mom thought he was still in school. Meg got
really worried. Finally, she resorted to something she'd promised
herself she'd never do -- she drove over to the mall to buy the game.
It was called Realms of Eldritch, a groundbreaking
multiplayer online game full of quests and wizards and monsters. Some of
the game was based on real life: People carried magic swords, and many
of the enemies were real, such as wolves or goblins or giant spiders.
And like in real life there was a gnome who sometimes appeared to give
you quests or hints or items. But most of it was pure fantasy: dragons
and unicorns and walking trees and demon lords.
And elves. In the game store, Meg eyed the box art. Leena, the
golden-haired and impossibly buxom elf-maid, grinned teasingly.
Meg had a complicated relationship with Leena (especially
considering that Leena wasn't real). The year before, Meg had been
riffling through Devon's notebook and had come across a dozen sketches
of Leena. The proportions were off, but each sketch came closer and
closer to being a perfect representation. Meg had begun teasing Devon
that he was in love with Leena. Meg had also once, foolishly, dressed up
as Leena in bed, for Devon's twenty-first birthday. It was just a campy
gag, but he'd seemed way too into it. He'd even called her "Leena."
She'd never worn the costume again, and he'd never brought it up. He'd
been pretty drunk that night, and she'd wondered if he even remembered
her looking like someone else.
She bought the game (planning to return it the next day) and
started home. In the rearview mirror she saw a flock of giant bats
tailing her. She tensed, ready to slam the brakes and reach for her
sword, but finally the bats veered off and vanished into the west.
Back at her apartment, she opened the game box and dumped its
contents out on her coffee table. Half a dozen CDs, a thick manual, some
flyers, a questionnaire. It seemed so innocuous. Hard to believe that
this little box could destroy a relationship. She and Devon had been so
happy together for almost a year before he got caught up in this game.
She installed it. As progress bars chugged, she thumbed through
the manual, which described the rules in mind-numbing detail -- races,
classes, attributes, combat, inventory, spells. She'd never understood
how someone as smart and talented as Devon could waste so much time on
this stuff.
Maybe she could have understood if the game at least featured some
brilliant story, but Devon spent all his time doing "level runs" --
endlessly repeating the same quest over and over in hopes of attaining
some marginally more powerful magical item. And even after he'd become
as powerful as the game allowed, he still kept playing, exploiting
different bugs so that he could duplicate superpowered items or make
himself invincible. How could someone who read Heidegger for fun so
immerse himself in a subculture of people too lazy or daft to type out
actual words, who instead of "Someone please help" would type "sum1 plz
hlp"?
Meg, on the rare occasions that she permitted herself solitary
recreation, preferred Jane Austen novels or independent films. She'd
once told Devon, "I'm more interested in things that are real."
He'd been playing the game. Monitor-glow made his head a
silhouette. He said, "What's real is just an accident. No one
designed reality to be compelling." He gestured to the screen. "But a
fantasy world is so designed. It takes the most interesting
things that ever existed -- like knights in armor and pirates on the
high seas -- and combines them with the most interesting things that
anyone ever dreamed up -- fire-breathing dragons and blood-drinking
vampires. It's the world as it should be, full of wonder and
adventure. To privilege reality simply because it is reality just
represents a kind of mental parochialism."
She knew better than to debate him. But she still thought the game
was vaguely silly, and she refused to play it, though he often bugged
her to join in. He'd say, "It's something we could do together."
And she'd answer, "I just don't want to."
And he'd say, "Give it a try. I do things I don't want to
because they're important to you. Sometimes I even end up liking them."
But by then Meg had already spent far too many hours sitting on
the couch watching him play the game, or hearing about it over candlelit
dinners, and she didn't intend to do anything to justify him spending
any more time on it.
It was hard some nights, after they'd made love, to lie there
knowing that he was just itching to slip from her embrace and go back to
the game. To know that a glowing electronic box full of imaginary
carnage beckoned him in a way that her company and conversation and even
body no longer could.
Finally, she couldn't take it anymore. Though she knew she might
lose him, she announced, "Devon. Look. I don't know how else to say
this. It's that game or me. I'm not kidding."
He released the controls and swiveled in his chair. He gave her a
wounded look and said, "That's not fair, Meg. I'd never make you give up
something you enjoyed."
She stood her ground. "This is something I'm asking you to do. For
me."
"You really want me to delete it?"
"Yes," she said. Oh God, yes.
He bit his lip, then said, "Fine." He fiddled with the computer,
then turned to her and added, "There, it's gone. All right?"
"All right," she said, euphoric. And for a few weeks things were
great again, like they used to be.
But one night she came over and found him playing it again. She
stared. "What are you doing?"
He glanced at her and said, "Oh, hi." He noticed her agitation,
and explained, "My guild really needed me for this one quest."
"You told me you deleted it."
He turned back to the screen. "Yeah, I had to reinstall the whole
thing. Don't worry, I'll delete it again tomorrow."
Meg was furious. "You promised."
"Come on," he said, "I haven't played for three weeks. It's
just this one time."
She stomped away. "I told you, Devon. That game or me. Isn't that
what I said?"
"Meg, don't leave, okay? Would you just -- " Something happened in
the game, and he jumped. "Shit! He got me."
She left, slamming the door. Devon called out, "Meg, wait." But he
didn't run after her.
She expected him to call and apologize, beg her forgiveness, but
he didn't. Days passed, then she sent him a curt email saying that maybe
it would be better if they just stayed friends from now on, and --
disappointingly -- he had agreed.
The game finished installing. Meg hovered the mouse pointer over
the start icon. She felt strangely ambivalent. She'd fought so hard
against this damn game, and now she was actually going to run it. She
also felt an inexplicable dread, as if the game would suck her in the
way it had sucked in Devon, and she'd never escape. But that was silly.
She was just using it to contact him. She double-clicked.
The game menu loaded. She created a character and chose all the
most basic options -- human, female, warrior. The name Meg was taken, so
she added a random string of numbers, Meg1274, and logged in. The game
displayed a list of servers. Meg did a search for his character, Prince
Devonar. He was the only player listed on a server named Citadel of
Power. She connected to it.
She typed, "Hi Devon." No response.
She tried again. "Devon? It's me, Meg. Are you there?"
Finally, he answered. "Meg?"
She typed, "Are you OK?"
A long pause. "I found something. In the game. Unbelievable. But
now I'm stuck. Need help."
Was this whole situation some elaborate setup to get her to play
the game with him? But that was crazy. Not even Devon would drop out of
school as part of such a ruse. She typed, "Devon, call me. OK?"
Another pause. "Can't call. Trapped. Plz, Meg, help me. You're the
only one who can."
"I can't help," she typed. "I'm only level 1."
"Not in the game," he typed back. "In real life. Ask the gnome.
Plz, Meg. I really need you. Can't stay. Meg, save me plz."
She typed frantically. "Devon, wait. What's going on? Where are
you???"
But Prince Devonar was gone.
Devon had said to ask the
gnome. But that wasn't so easy.
No one really understood what the gnome was. He seemed to wander
through time and space. He was usually benevolent, appearing to those in
need and offering hints or assistance or powerful items. But he was also
fickle and enigmatic. He seemed to only appear after you'd given up hope
of finding him. He also seemed to prefer locales with corners that he
could pop out from and then disappear around.
So Meg parked downtown and wandered the back alleys. She couldn't
stop thinking of Devon's final words: "Save me plz." If only the gnome
would show himself. Hours passed.
Forget it. She was going home. She crossed the street --
And then the gnome, before her.
Crimson-robed, white-bearded, flesh like dry sand. One eye brown,
kindly. The other blue, inscrutable. In a soft and alien voice he
observed, "On a quest."
Finally. She wanted to grab him. "Where's Devon? Tell me."
"This is your path." The gnome pointed to the road at her feet,
then westward.
Meg nodded. "I'll follow it."
The gnome turned his kindly brown eye upon her. "Have no fear,
though obstacles lie in your way. Your victory is assured, foretold by
prophecy: 'When the warrior-maid with love in her heart sets out, sword
in her right hand, wand in her left, nothing shall stand before her.'"
"Wand?" she said.
The gnome reached up his sleeve and drew forth a thin black rod,
two feet long. He whispered, "The most dire artifact in all the world,
the Wand of Reification." He handed it to her. It chilled her fingers,
and was so dark that it seemed to have no surface. He said, "Imbued with
the power to give form to dreams. It may only be used three times."
Devon had said once that in the game there were items that
vanished after you used them. So he never used them. He'd beat quest
after quest without them, though they would've aided him considerably.
He was always afraid he'd need them later. He'd asked, "What does that
say about me?" and she'd said, "You're afraid of commitment?" and he'd
laughed. It wasn't so funny now though, as she clutched this wand, so
potent yet so ephemeral. How could she ever use it?
When she looked again, the gnome had vanished.
Meg retrieved her car and set off the way the gnome had pointed.
The road: a double yellow line and two lanes of black asphalt, bordered
by sidewalks. She drove. Skyscrapers and then suburbs fell away behind
her. She passed clusters of thatched-roof cottages. Men farmed and cows
grazed and windmills turned. Sometimes ancient oaks pressed in close to
the road. Sometimes she saw castles on distant hills.
The needle on her gas gauge sank, and she hoped to find a station,
but there were none. Finally, the engine died. She left her car and set
off down the sidewalk.
Twilight came. Then the long line of streetlamps lit up, casting
eerie white splotches on the darkened street and creating a tableau
somehow dreamlike and unreal. She thought of how Devon and Brant would
sometimes smoke pot and then get into long, rambling discourses on the
nature of existence. During one such conversation, Devon had said, "Do
you know anything about quantum mechanics?"
"Not really," Brant had replied.
So Devon said, "Well, in the everyday world, things exist. If I
leave a book on this table, I know for sure that it's there. But when
you get down to the subatomic level, things don't exist in the same way.
They only exist as probabilities, until directly observed. How do
you explain that?"
Brant countered, "How do you explain it?"
Devon smirked. "Like this: Our world isn't real. It's a
simulation. An incredibly sophisticated one, but not without limits.
It can keep track of every molecule, but not every last subatomic
particle. So it estimates, and only starts figuring out where specific
particles are when someone goes looking for them."
"That's so weird," Brant had said.
Meg heard a vehicle approaching from behind. Then its headlights
lit the street. She glanced back into the glare, then kept walking. The
vehicle slowed. It followed, in a way she didn't like. Finally, it
pulled even with her. A black SUV, its windows open. From the darkness
came a rasping, lascivious voice, "Hey, where you going?"
She ignored it, walked.
"Need a ride?" The voice waited. "Hey, I'm talking to you." A long
pause. "What, you too good to talk to us?" When Meg didn't answer, the
voice hissed, "Bitch," and the driver gunned the engine. The truck sped
off.
Meg watched it go, then watched its taillights flare a sudden red
challenge, watched it swing around, its headlights sweeping the trees,
watched it come on, two coronas of searing white. Cackles rose from its
windows. Meg drew her sword and stepped into the street. The car horn
shrieked.
She slashed upward, between the lights, and the truck split. Its
two halves swept past on either side. Its right half sped into a tree.
Its left half flipped over and rolled thirty yards along the pavement.
Meg followed after. She neared the wreckage. A scraggly vermillion
arm reached up through one window, then a face appeared -- hairless,
dark-eyed, ears like rotting carrots. A goblin. He squirmed free and
dropped to the ground. A second goblin crawled from beneath the wreck.
The first drew a long wavy dagger. "Look what you did to my
truck!"
But before he could start forward, the second grabbed him and
leaned in close. "It's her. The Facilitator."
The first goblin studied Meg, and his eyes widened. He sheathed
his dagger. "So it is." He touched two knuckles to his gnarled red brow.
"I apologize, my lady. We owe you much."
The goblins edged around her, then hurried over to the other half
of their vehicle. They dragged out two more goblins, who were seriously
injured, and departed together.
And then they were gone. But their words stayed with Meg, and
perplexed her, and troubled her greatly.
She had other adventures, vanquished other foes, and the road led
ever on. Finally, she came to the peak of a rocky prominence and looked
out over a mile-long crater. The street ran downhill until it reached
the gates of a dark and forbidding fortress. She knew that this must be
the Citadel of Power and that Devon must be within. She hiked down to
it.
The drawbridge had been lowered. She eased across, sword in her
right hand, Wand of Reification in her left. The portcullis was up and
the gate lay open. She slipped into the yard.
Empty. She crept sideways, keeping the wall at her back. She held
her breath, heard nothing.
She peeked into the central yard and saw a grand stone altar. She
crept closer. An object lay upon it. A wand.
The Wand of Reification.
She glanced at her left hand, which still held her wand.
She'd thought it unique. She already had a Wand of Reification, and
hadn't even used it. She shrugged, took the second wand and tucked it in
her belt, then moved on.
She searched bedchambers, kitchens, a great hall, a cavernous
ballroom, all empty. She entered an ancient armory. Crossbows, shields,
pikes --
Wands.
Rack after rack of wands. Hundreds of wands. A thousand? Wands of
Reification all, she felt sure. She didn't understand.
She went outside and crossed the yard again. The sky had begun to
dim, and now she saw faint light in a tower window. She ran toward it.
Which hall? Which way? She dashed through rooms and under arches
and up spiral stairs. Finally she found it -- a door, shut, wan light
spilling from beneath. She hurled herself against the door, and burst
into the room with her sword raised.
A bedchamber. Posters on the walls. Devon's posters, from his old
dorm room.
Light from a computer monitor. Someone sat before it. He turned.
Devon.
He smiled and said, "Meg. Hey!"
She ran to him, enfolded him in her arms along with sword and wand
and everything, and said, "Are you all right? I was so worried."
"I'm fine." He squeezed her and chuckled. "Everything's fine." He
pulled back, brushed aside a lock of her hair, and kissed her. He was so
tall and handsome, tawny-haired and emerald-eyed. He wore a gold
medallion over a purple doublet with dagged sleeves. "Come on. You're
exhausted." He led her to the bed, and they sat down together. He took
her sword and wand and laid them on the nightstand.
She rested her cheek against his shoulder. She stared at the
familiar posters (the nearest was an Edmund Leighton print) and
whispered, "Aren't you in trouble? I thought you were. Devon, I don't
understand what's happening."
"Shhh." He stroked her hair. "Just relax, okay? I'll explain
everything."
He said that the real world was just a simulation, like a game. He
didn't know who'd made it, but whoever they were they didn't seem to
show themselves or ever interfere. Like any game, it had bugs. Many of
these involved Realms of Eldritch, which was itself a new, fairly
sophisticated simulation, and sometimes things got confused, and an item
from the game got dumped into the real world. That's how he'd gotten the
Wand of Reification, which could be used to alter almost anything. With
it he'd set things in motion. He said, "Do you understand so far?"
She nodded, tentatively. It was all so strange.
He said that since the wand could only be used three times, he'd
had to go looking for another bug, some way to duplicate the wand.
Fortunately, there was one. But it was very specific: If a female
warrior set out to rescue a man she loved, and was given the wand by the
gnome, the game set a quest tag wrong, and let her acquire the wand
again at the Citadel of Power, leaving her with two. Devon said, "Ah,
speak of the devil." Meg raised her head.
The gnome, his head canted so that his mysterious blue eye watched
her. Devon reached toward the nightstand, took the wand, and handed it
to the gnome.
Meg murmured, "Why are you giving it to him?"
Devon said, "So he can give it to you again."
The gnome stuck the wand in his sleeve, gave a curt nod, and
hobbled from the room.
Meg was mystified. "You said this bug creates an extra wand?"
"Yes."
She thought of the armory. "But you have hundreds of
wands."
"Over a thousand," Devon said. He took the spare wand from her
belt and placed it on the bed. "One for each time you've come here. One
thousand two hundred and seventy four wands."
She was stunned. "But ... I don't remember ..."
He told her, somewhat cryptically, "When you restart a quest, you
lose all your progress."
Meg stood, pulling from his embrace. "Devon, you lied to
me. You said you were trapped here."
He stood too. "I'm sorry. I had to. You had to be on a quest to
save me, otherwise it wouldn't work."
She fumed. "I was in danger. I was attacked!"
He held back a smile. "And what happened?"
"I ... " She hesitated. "I beat them."
"Of course. Meg, you're level 60. You have the most powerful sword
in the game. Nothing can harm you. There was never any danger. Didn't
you get my prophecy?"
"Your prophecy?"
"That's why I wrote it," he said. "That's why I made the gnome
recite it. So you wouldn't be afraid."
She paced to the window and looked out. This was all too much. "So
now you've got a thousand wands. Why? What are you planning to do?"
He came and put his arm around her, and said softly, "To remake
the world. To make it what it should have been all along -- a place of
wonder and adventure, without old age or disease. A place where death is
only temporary -- like in the game."
"You're going to make the game real," she said.
"Yes."
She felt apprehension. "I don't know, Devon. Maybe you shouldn't
be messing around with this. I like the world just fine the way it is."
"Meg." His tone was affectionate. "You always say that."
She felt a sudden alarm. "What?"
Again, he suppressed a smile. "It's already begun. Ages ago. You
think the world always had goblins and giant spiders and a gnome running
around handing out magic items? That's all from the game. I made
that happen."
She felt adrift. "I ... don't remember."
"No one does," he said. "The wand makes things real. Not just
physical, but real. Only I know that things used to be
different, and now so do you."
And the goblins, Meg thought. They knew.
Devon kept going. "That's what's so funny, Meg. No matter what I
do, no matter what crazy, incongruous reality I create, you always want
things to stay exactly the way they are. That's just your personality.
But we can't stop now. There's still so much to do. And you'll love it
when I'm done, you'll see. You have to trust me."
"I don't know," she said. "I ... need to think about it."
"Of course," Devon replied. "Take all the time you need."
So she stayed with Devon at the Citadel of Power, and they ate
meals together in the dining hall, and danced together in the grand
ballroom, and after that first night they slept together again too. She
was still in love with him. She always had been. Even the game knew it.
They hiked together around the crater's rim, and he told her of
the world as it had been, when there'd been no magic at all, and
humans were the only race that could speak, and adventure was something
that most people only dreamt of. It sounded dismal, and yet Meg
wondered, "Could you reverse the process? Put everything back the way it
was?"
Devon was silent a while. "It would take a long time. But yes, I
could. Is that what you want?"
"I don't know," she said.
That night, Devon told her, "I want to show you something." He led
her to their tower chamber and turned on his computer. Meg was suddenly
nervous. The monitor flickered. Icons appeared. Devon said softly, "Look
at my background."
It showed two students sitting on a couch at a party. Meg didn't
know them. The girl was pear-shaped and frizzy-haired and wore thick
glasses. The guy wore glasses too, and was gangly, with thin lank hair
and blotchy skin. The two of them looked happy together, in a pathetic
sort of way. Meg said, "Who are they?"
Devon said, "That's the night we met."
Meg was horrified. She looked again, and suddenly she did
recognize traces of themselves in the features of those strangers on the
couch.
Devon explained, "I used the wand on us. Nothing drastic. I could
do a lot more. I could make us anything we want. But you need to
understand, Meg, when you talk about putting things back the way they
were, exactly what you're saying."
Meg could accept the way she looked now -- merely a pale shadow of
Leena. But to think that she might not even be pretty, might be that
girl ...
"I thought you should know," Devon said, apologetic.
The next day at lunch, Meg asked him, "What is it you want me to
do?"
He lowered his utensils. "Start the quest over."
"How?"
He nodded in the direction of the tower. "On my computer. I can
show you."
"So that you'll get another wand?" she said.
"Yes."
"And I won't remember any of this?"
"No," he said.
She leaned back in her seat. "How many more times, Devon? My God,
how many more wands?"
"As many as it takes," he said, without equivocation.
She stood up from the table, and said, "I need to think. Alone."
He nodded. She went and paced the castle walls.
Devon wanted his new world more than anything. If she went along,
then together they could have immortality and adventure and opulence and
wonder. What had the old world offered? Crappy jobs and student loans,
illness and death. What kind of a choice was that? She'd been here
before, even if she didn't remember, and had sided with Devon one
thousand two hundred and seventy four times. Who was she now, to doubt
the wisdom of all her past choices?
He was still sitting there when she returned and said, "Fine. Show
me."
He led her to the tower and loaded the game. He selected a
character named Meg, who looked exactly like her. The character was
level 60, and carried a Sword of Ultimate Cleaving +100. Devon clicked
through a few menus, then stood. "Okay, you have to do it."
Meg sat down at the computer. A box on the screen said: "Citadel
of Power -- Are you sure you want to start this quest over from the
beginning?" The mouse pointer hovered over "Yes."
Devon leaned down next to her. "Are you ready?"
"Yes," she whispered.
He kissed her cheek. "I'll see you again soon, okay?"
"Okay," she said, and clicked.
Meg hadn't heard from Devon in four months, and she realized that
she missed him. So on a whim she tossed her sword and scabbard into the
back seat of her car and drove over to campus to visit him.
Ages passed.
And now Leena the elf-maid is the most beautiful woman in all the
world, and her lover is the most handsome man, Prince Devonar. They
journey onward together, battling giants, riding dragons to distant
lands, and feasting in the halls of dwarven kings. The prince is
incandescent with joy. He was born for this, and Leena enjoys seeing him
so happy. She loves him.
They ride two white unicorns down a forest path blanketed with
fresh snow, and by some strange twist of magic or fate they come upon
something that should not exist.
It lies half-buried in the drifts, but Leena can see that it was
once a sort of carriage made from black metal. It has a roof, and its
underside is all manner of piping, rusted now. Long ago, someone had
sliced it in half. Where its other half may now lie, none can say.
The prince leaps from his mount and circles the strange object.
"What foul contraption is this?"
Leena drops to the ground too, and staggers forward. A strange
feeling passes over her, and a teardrop streaks her cheek. She can't say
why. Soon she is sobbing.
The prince takes her in his arms. "My lady, what's the matter?" He
scowls at the object. "It's upset you. Here, it shan't trouble us any
longer." He pulls the Wand of Reification from his belt and aims.
"No!" She pushes his arm aside. "Leave it! Please."
He shrugs. "As you wish. But come, let's away. I mislike this
place." He mounts his unicorn.
Leena stares at the strange carriage, and for a moment she
remembers a world where countless such things raced down endless black
roads. A world of soaring glass towers, of medallions that spoke in the
voices of friends a thousand leagues distant, and where tales were told
with light thrown up on walls the size of giants. Film, she remembers.
Independent film. Jane Austen.
But the moment passes, and that fantastic world fades, leaving
only the present, leaving only this odd, lingering sensation of being
trapped in someone else's dream. She mounts her unicorn, and three words
stick in her head, an incantation from a forgotten age. She no longer
remembers where she heard the words, only that they now seem to express
a feeling that surges up from somewhere deep inside her.
Save me plz.
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