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Present Tense

Round Two of the Great Game


CoverPresent Tense, Round Two of The Great Game

In the midst of the horror of the First World War, a stranger falls from nowhere into the mud and death of Flanders battlefield—bruised, babbling, and stark naked . . . with a remarkable story to tell.

The Great Game, the timeless diversion of human gods, a ruthless contest of treachery, magic, betrayal and manipulation, created to relieve the tedium of immortality goes on, weaving through the centuries and across dimensions.

After three unaccounted years, bearing scars and secrets from a place he calls Nextdoor, Edward Exeter, wrongly accused murderer and fugitive from the law, has reappeared on Earth. Leaving behind a war of spears and arrows, he has come to do service in a war of artillery and poison gas, fleeing powerful forces on both sides of the guarded, mystical border who have other plans for the young patriot, and ancient prophecies they wish to see fulfilled.

In another realm, Edward is Liberator—the one who is to "bring death to Death." Edward wants no part of the prophecy and flees the murderous pursuers from two different worlds. But there is no escaping Destiny and there are obligations to the past and future alike that must be met if civilizations are to survive . . . and the dead will arouse D'ward Liberator to new actions—as it has been foretold.

"Dave Duncan writes one excellent book after another."
—Locus


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This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.

First Ebook printing, August 2009

Electronic version by WebWrights
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SKU: ERBAEN0084

Copyright© 1996 by Dave Duncan

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For
Jacinta, Richard & Michael
 

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