1 COMPANION Dug was exasperated. "Forget it, Ed! I'm not interested in any silly computer game. They all claim to be so easy to play and so exciting, and every one of them has a squintillion stupid things you have to do just to get started, and then the games are just awkward figures on painted backdrops, and you have the May-I syndrome." "The whatr "You know. No matter what you do, you get an error message and you have to start over, because you forgot to say 'May I?' or something just as idiotic before you did it. Computers are great at that. They figure you're supposed to know everything before you start, and they're going to make you do it over and over until you finally figure out what they want, by which time you're sick of it all. I don't want to waste my time." But his friend Edsel had the annoying fault of being too persistent. 'Til bet I can find you a game you'll really like. No May-I syndrome. No dull backdrops. Real adven- 2 PIERS ANTHONY ture. Something you'll get into easy and never want to leave." "And I'll bet you can't There is no such game, because real people don't program them, just computer scientists who lost touch with reality decades ago." "It's a bet," Ed said immediately. "What're the stakes?" Dug refused to take it seriously. "My girlfriend against your motorcycle." "Done! I always liked your girlfriend anyway. Give me a week to get the game in, and you can kiss her goodbye meanwhile." "Hey, I wasn't really—" Dug protested. But Edsel was gone. Oh, well. It wasn't as if there was any real risk. Dug wouldn't take his friend's motorcycle anyway. Now it was time to get into his homework. So he called Pia instead. "Hey, I just made a bet with Ed. The stakes are you against his motorcycle." She laughed. "You better hope you lose, because that cycle needs work." "I know. I won't really take it." "But he'll really take me if you lose. He likes me." Suddenly Dug was nervous. "You mean, if—you'd—T "A bet's a bet, Dug. You have to make good on it. You know that." She hung up. Shaken, he stared at his unopened books. She had hardly seemed surprised, and not at all annoyed. Had he been set up? It didn't take a week; Edsel had the game Saturday morning. "You crank this into your computer, and call me when you're sick of it. If you don't call in an hour, I'm calling Pia for a date, because I'll know I won." "Aren't you going to stay and help me get the thing loaded? You know it's going to take time just to—" "Nan. The bet is that you can do it yourself, with no hassle, and you'll really like it. So if I'm right, you won't need me at all, or care that I'm not around. If I'm wrong, you'll be on the phone within an hour to let me know." DEMONS DON'T DREAM 3 "Half hour, more likely," Dug said grimly. "Whatever. So try it and find out." Ed departed. He seemed so sure of himself! But Dug had never met a computer program he liked, other than the one that blanked the screen after five minutes, and he seriously doubted that he would like this one. But if it was easy-loading, he'd give it a fair try, and still be on time with the phone call. He looked at the package as he went upstairs to his room. COMPANIONS OF XANTH. This appeared to be a silly fantasy setting, exactly the kind Dug didn't much tike. How could Ed think he'd go for this, even if it wasn't too hard to get going? Then he looked again. There was a picture of a young woman of truly comely face and figure, in an outfit resembling the sinuous contours of a serpent. Wouldn't it be something to meet a creature like that! Maybe she was the inducement; they figured that some poor sap like him would buy the game in the hope that she was in it. If she was, it would be only as an animated flat picture. A ripoff in spirit if not in technicality. He settled himself by his computer table and turned the system on. While it wanned up and went through its ritual initial checks and balances, he opened the package. There were no instructions, just a disk. There wasn't even the usual warning note forbidding anyone to copy it. Just the words INSERT DISK—TYPE A:\XANTH-TOUCH ENTER. He had to admit that was simple. He inserted the disk, typed the mysterious word, and touched ENTER. There was a momentary swirl on the -: screen. Then a little man appeared, almost a cartoon figure. The figure looked at Dug and spoke. His words ap- •. peared in type in a speech balloon above his head. "Hi! I'm Grundy Golem. I'm from the Land of Xanth, and I speak your language. I'm your temporary Companion. If you don't like me you can get rid of me in just a minute. But first listen a bit, okay? Because I'm here to take your hand and lead you through the preliminaries without con- ; fusion. Any questions you have, you just ask me. You do 4 PIERS ANTHONY that by touching the Q key, or clicking the right side on your mouse. So go ahead—ask." Why not? Dug touched Q. There was a ding. A huge human finger appeared and nudged Gnmdy on the shoulder so hard that he stumbled to the side. "Hey, not so hard!" Dug had to smile. "Okay, so you have a question. You have one of those primitive Mundane keyboards, right? So you have two ways to do it You can type the question so I can see it, or you can touch ENTER and it will bring up me list of the ten most common questions at this stage. Then you can use your arrow keys to highlight the question you want, and touch ENTER again, or just shortcut it by typing the number of the question you want I'll wait while you decide. If you want me to resume without waiting, touch ESCAPE." Grundy took a step back, twiddling his tiny thumbs. Dug found himself intrigued despite his cynicism. He touched ENTER. Grundy reached down and caught hold of a bit of string at the bottom of the screen. He pulled it up, and a scroll of print unrolled. There were numbered questions. 1. HOW DO I GET OUT OF THIS CRAZY GAME? 2. HOW CAN I SHORTCUT TO THE ACTION? 3. WHO IS THAT CREATURE ON THE COVER? 4. CAN I GET MY MONEY BACK IF I QUIT NOW? 5. HOW DO I GET A BETTER COMPANION? 6. HOW DO I SAVE MY PLACE SO I CAN TAKE A PEE BREAK AND PICK UP WHERE I LEFT OFF? 7. WHAT MAKES YOU THINK THIS GAME IS SO GREAT? 8. CAN A FRIEND PLAY TOO? 9. WHAT'S THE PRIZE FOR WINNING? DEMONS DON'T DREAM 5 O. HOW MANY PRINTED QUESTIONS ARE THERE, AND CAN I CALL THEM UP ANYTIME? Dug smiled. It seemed they had had some player input He touched 0, which he took to be 10; he realized mat it couldn't be listed as 10 because when a player touched the 1 it would take him to 1 without giving him a chance to complete the number. That was one of the things computers did: pretending not to know what the player really wanted. The question highlighted. Grundy came* to life. "There are a hundred questions hi this edition of the Companions of Xanth Game, and mere may be more in future editions as we get more player feedback. You can call up the list anytime by touching HELP and paging down. For two-digit numbers you can hold down the first number while you touch the second, and both digits will register. But it's probably easier just to ask me." It probably was. But Dug decided to play with the list a bit more. The questions were still on the scroll. So he touched 1. Grundy animated again. "To quit this game, touch ALT ESCAPE and turn off the set. But I hope you don't quit yet; you haven't given us a fair chance. We hardly know you." They hardly knew him? As if they were real and he was a mocked-up player! That seemed arrogant. But also intriguing. Dug touched 2. "To shortcut directly to the action, touch SHIFT ESCAPE. But I strongly advise against this, because mere's more you have to do, like checking in, and you'll be stuck with me as your Companion. Once you know the ropes, you can skip this whole scene, but please don't do it this time," Fair enough. So far mere had been no confusion, and he had not yet gotten into the game proper. He could skip ahead and look at it, but it made sense to give the Golem his chance. He touched 3. 6 PIERS ANTHONY "That creature on the cover is Nada Naga, Xanth's most luscious eligible princess. She is one of the available Companions." Grundy cocked an eye at him. "Maybe it's time you asked about Companions, if that isn't clear yet" So Dug typed WHAT ABOUT COMPANIONS? "I'm so glad you asked about Companions!" Grundy said. "That is of course the name of this game, and the main thing that distinguishes it from others. In this game you are never left to flounder helplessly, guessing at the procedures. You have a Companion to guide you through. Anything you need to know, you can ask your Companion, and if he (or she, if you select a female) doesn't know the answer, he'll give you a responsive guess. He will also warn you when you are going wrong, and in general be a true friend to you. You can trust your Companion absolutely—except for one thing. Touch Y or ENTER if you want to know about that one thing." Dug was tempted to touch the ESCAPE key instead, but was hooked. So he touched ENTER. "That is smart of you," Grundy said. "You see, your Companion is your truest friend, ordinarily. But there is one chance in seven that he will be a False Companion. That one will pretend to be your friend, but will lead you into mischief and doom. So if you get that one, you must be wary, and not take his bad advice. Unfortunately, there is no obvious way to tell a Fair Companion from a False Companion, because they look and act the same—until some key point in the game, when the False Companion will betray you. You must judge only by assessing the quality of the advice you are given, and recognizing bad advice. If you are able to identify your False Companion, you can not exchange him for another; once you choose your Companion, you are stuck with him throughout the game. You can ask him to go away, but then you will be alone in the game without guidance and are likely to get eaten by a dragon, or suffer some worse fate. It is better to keep him with you, but to be wary of him. It is possible DEMONS DON'T DREAM 7 to win the game with a False Companion, just a lot more difficult." The Golem paused, so Dug typed in a related query. SUPPOSE I JUST QUIT THE GAME, AND COME BACK NEW? "If you try to leave the game and return, so as to get a new Companion, you will find that the layout of the game has changed, so that not only are you not certain whether your new Companion is True or False, you are not sure whether paths which were safe before remain so. If you are well along in the game, it is better just to continue. But it is your choice, of course." This warning, rather than turning Dug off, intrigued him. So he could never quite trust his Companion. That promised a special thrill of excitement that would not have been there otherwise. He looked at the listed questions, and touched 9. 'The prize for winning the game, which is not easy to do, is to receive a magic talent, which will be yours in any future games you play. We do not know what that talent is, but it will surely be a good one, that will be a great advantage for you." Sort of like getting a free pass to another game. Dug shrugged. He didn't care much about fantasy anyway, so (his wasn't much of an inducement. He was beginning to get bored with this, so he touched 5. Grundy frowned. "I was hoping you would decide to stay with me. I can speak the languages of animals and plants, and learn things that others can not." Then he smiled. "But maybe you still will choose me. Here are the six other Companions from which to choose." He pulled up another scroll. This contained six names: Goody Goblin, Horace Centaur, Jenny Elf, Marrow Bones, Metria Demoness, and Nada Naga. Dug recognized the last name: the luscious creature of the cover. He didn't need to check the others. He highlighted Nada Naga, and her description and a picture appeared. 8 PIERS ANTHONY NADA NAGA, PRINCESS OF THE NAGA FOLK OF XANTH, WHICH ARE HUMAN/SERPENT CROSSBREEDS, CAPABLE OF ASSUMING EITHER FORM OR ONE IN BETWEEN. AGE 21, UNMARRIED, INTELLIGENT, NICE, BEAUTIFUL. ASSETS: MATURITY AND ABILITY TO ASSUME FIGHTING FORM. LIABILITIES: PRINCESSLY LIMITATIONS. Being a princess was a liability? Dug had to laugh. He was prepared to cope with it. What fun it would be to have such a woman as his Companion! Without hesitation, he touched RETURN. The picture expanded, and Nada Naga stepped out onto the main screen. "Thank you, Grundy," she said in a dulcet voice. Actually it was print in a speech balloon, but Dug could almost hear it. "I shall take it from here." Grundy sighed and walked off-screen. Nada turned to Dug. "Please introduce yourself," she said appealingly. "Just type your name and description, so that I can relate to you." Eagerly he typed. DUG. MALE. AGE 16. So she was five years older; who cared? This was only a game. "Why, hello, Doug," she said. "I am sure we shall get along very well." Oops. DUG, he typed. NO O. IT'S NOT SHORT FOR DOUGLAS, EITHER. IT'S JUST DUG. She lifted one dainty hand to her mouth, blushing prettily. "Oh, I apologize, Dug! Please forgive me." Actually, if she wanted to call him Doug or Douglas, let her do it. From her it would sound just great. NO NEED, he typed quickly. I NEVER MET A PRINCESS BEFORE. It was a game, but it had become an interesting game, and he wanted to play it for what it was worth. He realized that he was losing his bet with Edsel, but he no longer cared. He just wanted to continue playing. "It is a liability, being a princess," she said. "It was nice of you to select me anyway. I shall try to be an effective Companion for you." DEMONS DON'T DREAM 9 I'M SURE YOU WILL BE PERFECT, he typed, speaking the words at the same time, really getting into it "Dug, may I give you some advice?" she asked prettily. "Anything you want," he said, his fingers flying to keep the pace. "It will be easier if you get into the scene with me. So that we can relate to each other more readily. Do you know how to do that?" "I'd love to get into the scene with you," he agreed. "But you're on the computer screen, and I'm out here in real life." So maybe it was a foolish business, getting emotionally involved like this, treating her as if she were a real person, but it was fun. He was amazed at how responsive she was. "This is true. But though I can not come out to join you, you can in effect come in to join me. You have to suspend your disbelief a bit, and refocus your eyes."* 'Til try." He wished he could forget this was a fantasy game, and just live the fantasy: himself with this lovely woman. "You see, the screen looks flat to you because you are focusing flat. But if you will try to focus your eyes on something behind the screen, as if it were a window to another world, you will find that it becomes rounded. See if you can do it." Rounded. She was already so nicely rounded that he hardly cared about the rest But he obligingly tried to focus his eyes beyond the screen. The image of Nada fuzzed somewhat; that was all. "I don't see to be getting it," he said. "See the two dots at the top?" she asked, pointing. Now he saw them, hovering just above her speech balloon. "Try to make them become three dots. Then you will be in the right range. It may not happen right away, but once it does, you will know it** "Okay," he typed. He was glad that he could do it by touch, so that he could answer her without taking his eyes from die screen. He refocused his eyes, trying to make die 10 PIERS ANTHONY two dots into three. He didn't really believe that anything would come of this, but he wanted to give his best try to whatever she asked him to do. The picture blurred, refocused and blurred again. The two dots became four, then bobbed a bit and fused into three. And then, quietly, die third dimension came. Dug stared. Literally. The picture was now 3-D! He wasn't wearing colored glasses or using one of those two-picture stereo dinguses; it was just the computer screen. But now the screen had become like a pane of glass, a window opening to a scene beyond. Nada Naga stood in the foreground, with the grass of the glade behind her, and the fantasy jungle in the background. It was all so real he was stunned. "That's better," Nada said smiling. "I see you in rounded form now, Dug." She saw him as rounded? She was the most delightfully rounded woman he could imagine! But he did not type mat in. Instead he made a safer statement "It's amazing! How did it happen?" She frowned prettily. "I don't suppose you would believe me if I told you there's some magic involved?" He shook his head. "I don't believe in magic." "That's too bad. That is the second, and greater step. When you manage to do that, you will truly be in the game." "Suspension of disbelief," he agreed. "I really wish I could! But I'm a skeptic from way back. As they say, I'm from Missouri." She looked blank. "I thought you were from Mundania." Mundania. Cute notion. "I think Missouri is a state in Mundania. The people there always have to be shown something before they believe it. So if you show me magic, I'll believe it. Otherwise—" She smiled. She made a sinuous ripple, and suddenly she was a snake with her human head. "This is my naga form, which is natural to me. My magic enables me to as- DEMONS DON'T DREAM 11 sume human form, or full serpent form." She became a coiled python, whose reptilian eyes fixed on him as it slithered from the fallen garments. But he was not revolted. He could take snakes or leave them; he knew they were beneficial creatures, so he just left mem alone. This one did not dismay him at all. He knew it was Nada, in the context of the fantasy game. It would be useful to have such a reptile on his side, if some game threat materialized, as was sure to happen when he really got into it "I realize there is magic in a fantasy game," he said carefully. "Things happen all me time in movie cartoons and such. People get flattened by steamrollers, and then pumped back into round with a shot of air, and they are normal again. So you might say that I believe in magic in such a context But never in real life." The snake slithered behind a screen, carrying the woman's piled clothing in its mouth. In a moment the human form reappeared from behind the screen, decorously dressed. "But if you come into Xanth, then magic will work. If I went to Mundania, I would not be able to change form; I'd be just a little helpless snake." She frowned. "I know; it happened once. But here we follow our rules. So when you can manage to believe, then you will experience magic." "When I believe that, Til be crazy," he said sourly. "No, you will just be in another realm. But you don't have to believe, to play the game. Just remember that our rules govern here." "I'll do that" Dug said, surprised by her responsive-ness. It really seemed as if she were a real person, communicating through the barrier of his disbelief. "How do I play this game?" She smiled again. The glade lighted when she did that; it really did become brighter, as if a slow flashbulb had gone off. So it was a foolish technical effect; he still liked it She was just such a beautiful woman that he could bask | all day in her smiles. 12 PIERS ANTHONY 'Take my hand," Nada said, "and I will lead you into it." She extended her lovely hand to him. Dug reached for the screen, then caught himself. He typed I TAKE YOUR HAND. The scene expanded. Now he seemed to be in the glade, and Nada stood beside him, about half a head shorter than he. She turned to him, her bosom gently heaving, her brown-gray eyes complementing her gray-brown tresses. Suddenly brown-gray was Dug's favorite color. "Thank you, Dug; it is so nice to have you here." "It's so nice to be here," he said, discovering that disbelief was getting easier to suspend, at least in this context. He knew he would never get close to a woman like this in real life, so he might as well do it this way. Certainly the way the scene had come to life was amazing. "Now, this glade is a safe haven," Nada said. "But the moment we go out of it, we're playing the game proper, and there will be challenge and trouble. So while I don't want to bore you with too many explanations—" "You aren't boring me," Dug said quickly. She could have been delivering the world's dullest lecture on Shakespeare's most boring historical play (which was a fair description of a normal English class session), and still have fascinated him. He was satisfied just to remain in this glade and watch her talk. Because she seemed to be genuinely interested in him. That was surely the fakery of the game programming, but it was excellent fakery. He remembered a challenge that was ongoing: companies were trying to build a computer that could maintain a dialogue with a person so effectively that the person would not know it was a computer. The computer would be in a sealed-off room, so the person couldn't see, and would have to guess whether there was a computer or a person in there. So far no computer had fooled the experts, but it was getting close. Nada Naga, as an animated projection for such a computer program, was awfully close. She seemed so alive, and not just because of her appearance. She smiled again, as he had hoped she would. 'Thank DEMONS DON'T DREAM 13 you, Dug. I need to be sure you understand what is happening, because it is my job to take you as far through the game as possible, and if you fail to win the prize, it won't be through any fault of mine. But my ability is limited, and in any event the decisions are yours; I can only answer your questions and advise you. I myself don't know the winning course. But I do know Xanth, and so I will be able to guide you away from most of its dangers." She paused, glancing at him. "Are you familiar with Xanth?" "Never heard of it," he said cheerfully. "I'm not a fantasy reader. I gather it's a hoked-up fantasy setting, with beautiful princesses, ugly goblins, walking skeletons, and smoky demonesses." He had picked that up from the list of alternate Companions. "I presume I'll have to cross mountains and chasms and raging rivers, and fight off fire-breathing dragons, and find special magic amulets to enable me to get into magically sealed vaults where the treasure lies. And that there are so many threats lined up that the chances are I'll be wiped out early, and then I'll have to start over, knowing a little more about what to avoid. Frankly, I'd rather just stay here and talk with you." His glance fell to her bosom, and bounced away, because when he was standing this close to her he could see right down inside. He loved the sight, but didn't want her to catch him staring. She might put on a jacket, ruining the view. "You do seem to have a good notion of the game," she agreed. She inhaled, and he almost bit his tongue. "But you can't win it by staying here. So soon we shall have to «start the trek. Normally the best first step is to go to ask .fee Good Magician Humfrey for advice. Unfortunately he Charges a year's service for a single Answer to a Question. Since that isn't feasible for you—" "Right. No point in going there. Let's talk. Do you ever date MundanesT * "Date? Do you mean one of the Seeds of Thyme? We might find one of those if we go to the right garden." 14 PIERS ANTHONY He laughed. "I mean, do you ever go out with Mun- danesT "I am about to go out into Xanth with you, to show you the best route to—" "I mean like doing something together. Seeing a show, having a meal, talking. Having fun." Her lovely brow almost furrowed. "We shall be pursuing the quest together, and we shall see what Xanth has to show along the way. We shall talk as much as we need. I hope this is not unpleasant for you." She just wasn't getting it So he tried once more. "Like maybe dancing together, and kissing." Nada gazed at him, a peculiar expression crossing her face. She was finally getting it! "I think not. I am here to be your Companion. I am not your romance. Please do not try to kiss me." Dug laughed again, but it was to cover up embarrassment She had told him no plainly enough. If he tried to kiss her, she would turn into a serpent and chomp him. "I was just asking. So what else do I need to know about the game?" Because if he had to play the game to keep her with him, it was worth it Then he had to laugh at himself. Nada was a game figure on his computer screen! He couldn't kiss her anyway. Yet here he had gotten all interested, in the faint hope mat she might agree to do it He really was getting into mis. But wouldn't it be great if it were possible, and she were willing! She was so much better than the girlfriend he had just lost to his friend. So foolish as it was, he was going to try to please her, hi the hope that eventually she would agree to kiss him, even if it could be in name only. Nada got down to business. "It is almost impossible to win the prize directly* because we don't even know where to look for it So we shall have to go see the Good Magician, and hope that you can make some kind of deal with him for his advice. I know the way there, so will guide you. However, the path is dangerous hi places, and we don't know what might happen, so we shall have to be DEMONS DON'T DREAM 15 very careful. There are enchanted paths, but those are for the regular folk of Xanth. We shall have to go crosscountry." She glanced up, smiling briefly. "That means we will encounter those mountains, chasms, rivers, and dragons you described, and may not even get as far as the Good Magician's castle." "If we don't and I'm out of the game, may I ask for you again, the next time I play?" "You may do so, but I will not be able to help you any better than the first time, because the threats will be changed. So you may be better off choosing another Companion, who may work better for you.** "Will you remember me, in the next game?" "Yes. But it may be difficult for me, because I may have seen you get eaten by a dragon. That would be traumatic for me." Then I'll try not to get eaten," he said gallantly. "Is there any good way to discourage dragons?" That depends on the dragon. I will be able to back off a small one. But a large one—it is better simply to hide." "Aren't mere any repellents, or weapons, or whatever? So I could travel prepared?" There may be, if you are clever enough to find mem. This is one of my liabilities: I do not know very much about human weapons, or how to use mem. If you wish to exchange me for a Companion who does, such as Horace Centaur—" "No thanks. I'll try to make do on my own." Dug looked around. "Is mere a town nearby, where we might get weapons or supplies? That might be our first stop." There is Isthmus Village. I could take you there. But the people are not friendly to strangers. It might be better to avoid it There are fruit and nut trees, and egg rolls, and pie plants, so food will be no problem, and perhaps you could prepare a staff or cudgel for your defense." Bat Dug was feeling ornery. "No, let's try Isthmus VH-lage first That's a funny name; why is it called that?" - Nada bent down to sketch a map in the dirt in the center 16 PIERS ANTHONY of the glade. Dug caught a compelling glimpse down her front, and wisely gave no sign, though he feared his eyeballs were about to bulge out of their sockets. Talk of three-dimensional effects! "This is the general outline of Xanth," she said. "This is where we are, at the edge of the isthmus. Here is the village a little farther along. It derives its name from its location." Dug tore his errant eyes away from her d6colletage long enough to glance at the map. "Why, that's the state of Florida!" he said, surprised, "You mean we're in the Florida panhandle?" "If that is what you call it. It is the main route to and from Mundania, which is why we meet Mundanes here. But this is not your Mundane state. This is Xanth, and you must remember mat, because there are things here you are unlikely to find in Mundania." He had been glimpsing some of them, but of course he couldn't admit it "Good enough. Let's get moving." She straightened up, nodding. She stared to walk to the edge of the glade, and it was evident that he was walking with her, because the scene shifted with his motion. This should be interesting, if only because of its realism. He didn't care about the prize; he just wanted to stay hi the scene. OGRE FEN Jenny Elf waited nervously in the chamber reserved for the prospective Companions. Sammy Cat, unconcerned, snoozed in her lap. She had to serve a year for the Good Magician Humfrey, because she had asked him a Question and gotten an Answer. But he had sent her to the Demon Professor Grossclout instead, and now she was part of this weird game for Mundanes. Why the demons wanted to run a game for Mundanes only the demons knew, but she was obliged to play her part. Nada Naga had just left, being chosen as a Companion by a Mundane Player. That left the Demoness Metria, the skeleton Marrow Bones, the zombie Horace Centaur, and tfae polite Goody Goblin. In a moment a new person arrived, to fill the vacated space hi the roster. She was a woman just about as beautiful and well endowed as Nada. She wore a gown as brown as the bark of a tree, and her hair was as green as foliage. "Hello," the woman said. "Is this the Companions* denr x; The others sent glances around, but none of them con- 18 PIERS ANTHONY nected. Jenny realized that it was up to her to answer. "Yes it is. Come and join us. I'm Jenny Elf, here to serve out my service for the Good Magician." The woman stepped inside. "I am Vida Vila, a nature nymph. I owed Professor Grossclout a favor." She took a seat. "Vida Vila," the skeleton exclaimed. "We have met before. I am Marrow Bones. I brought Prince Dolph through your region several years ago." Vida nodded. "I thought you looked familiar. But I am not good with skeletons; they all look alike to me. That prince must be about grown by now." "Yes. He married Electra, and they have twins." "Oh, pooh!" Vida said, dispirited. That was impressive, because for that instant she became a growly bear. But she quickly reverted. "I hoped to marry him myself, when he got old enough. Princes don't grow on trees, you know, or I would have grown my own." NOW HEAR THIS, a disembodied voice blared. IT IS TIME FOR THE SELECTION OF THE FALSE COMPANION. "But we already had that selection," Jenny protested. She had been relieved when the lot had not fallen on her, because she did not want to be false to any person. TRY NOT TO LET THE MUSH IN YOUR HEAD SHOW, the voice said sternly. It was Professor Grossclout, of course, the demon in charge. A NEW FALSE COMPANION MUST BE SELECTED BEFORE EACH PLAYER CHOOSES HIS COMPANION, SO AS TO PRESERVE THE ODDS. REMEMBER: ONLY THE CHOSEN ONE WILL RECEIVE THE INDICATION. THAT ONE MUST CONCEAL THE STATUS FROM ALL OTHERS. NO ONE MUST KNOW, UNTIL IT IS REVEALED IN THE COURSE OF THE GAME. "Oh, get on with it, Clout," Metria muttered. DID I HEAR A MUTTER? the voice demanded dangerously. Metria's mouth zipped shut. In fact, a zipper appeared DEMONS DON'T DREAM 19 across it. She was a demoness, but she knew whom not to aggravate. The Professor was said to be a creature who had been wheeled from Hell, or something. THE SELECTION IS— NOW. Jenny kept herself perfectly still. No indication came. She had escaped selection, again. What a relief! After a moment, she looked around at the others — and found them looking around too. Each was trying to discover who had been selected, but none of them could tell. It could be any of the seven of them, because Grundy Golem was also a potential Companion. Maybe the lot had fallen on him. "Look out — here comes a Player," Metria said, peering out the window. Immediately they all sat still in their seats, so that their images would be ready when the Player asked to see the prospective Companions. They could see the Player in the 'one- way window, but he could not see them until he asked to. He? She. It was a girl. She looked sort of ordinary, but - (bat was typical of all Mundanes. Her hands hovered over the keyboard, which was the clumsy way Mundanes had to access magic, and her eyes were fastened to her side of die window. Grundy Golem was the master of ceremonies, and he was good at it. "Hi! I'm Grundy Golem. I'm from the Land of—" "Why, hello, Grundy!" the girl exclaimed. "I'm so glad to see you. How is Rapunzel?" That set even the loud-mouthed golem back. "She's fine. She's home because she's expecting a delivery by the — " He paused. "Do you mind telling me how old you are?" "Sixteen," the girl said brightly. "I know all about the Adult Conspiracy. I attend a progressive school." "Uh, yes," Grundy said, still somewhat at a loss. "So have come to play our Companions of Xanth Game, Kirn, I won a talent contest, and this was the prize. To 20 PIERS ANTHONY get the first copy of the new Xanth computer game. I love Xanth. So here I am." "Urn, there may have been a mistake. You're actually the second to play." The second? Oh, darn! Who's first?" "A boy named Dug. We didn't realize that the first had been promised to you." "Well, it wasn't exactly promised. But the game's not officially on the market yet, so I figured—well, never mind. I'm used to being second." She looked sad. Jenny was getting to like this girl, for some reason. Maybe it was because she looked so ordinary, but had so much personality. The boy. Dug, had been handsome, but more like a blank in character, and Jenny was glad he hadn't chosen her to be bis Companion. Of course he had chosen Nada; any male human being would. But this girl Kirn was different, hi a number of ways. "So you know about Xanth," Grundy said, trying to get reorganized, now that this introductory spiel had been broken up. "But do you know about this game?" "Oh, sure. All I need to, anyway. I have to choose a Companion, and she'll tell me everything else." "You can choose a male Companion, if you wish," Grundy said. "I happen to be available." "Gee, Grundy, you'd be great! You can talk to anything. But maybe I'd better at least check the others, just in case." The window became two-way. Now Kim could see the six available Companions. "Oh, there's Jenny Elf!" Kim exclaimed, delighted. "And Sammy Cat! Hey, Jenny, I wrote you a letter!" Jenny felt a thrill of pleasure at the recognition. "But I didn't get an answer." Jenny squirmed. "But I know how it is. You have a whole lot of other stuff to do, like getting better. The Mundane Jenny, I mean; of course I couldn't get a letter from Xanth." Kim turned to Grundy. "I'm sorry, Grundy. I like you, really I do. But Jenny Elf s my favorite, and Sammy can find anything except home. I've got to go with her." DEMONS DON'T DREAM 21 "That's all right,** Grundy said graciously. There was Soothing else he could do. He walked out of the glade. Jenny stood and stepped through the window, into the main scene, carrying Sammy. She was really glad to be chosen, because Kim seemed like a nice girl, who already knew about Xanth. Jenny was also doubly glad now that she was not the False Companion. It no longer mattered who else had been selected, because the Player had chosen, and would deal only with Jenny. "Hello, Kim," Jenny said. "Thank you for choosing me. -I will try to be a good Companion for you." "Oh, I know you will!" Kim said enthusiastically. "I wish this could be real, instead of just an old game. But I don't guess you can't tell me how to step into the real Xanth." ;/ "Well, not quite,** Jenny said apologetically. "But I can you two steps that will bring you a lot closer. First you ive to refocus your eyes. Do you see those two dots?" "I see mem." In a moment, following Jenny's instruc-the girl had succeeded in bringing the third dimen-; skra. Instead of being a Oat image beyond die screen, she became a rounded one, and the screen seemed more like a window. It was almost as if they were in the glade together. "Oh, this is wonderful!" Kim exclaimed. "The other thing is harder. You have to suspend your disbelief. If you can do that, then you will seem to be right here in Xanth, because you'll believe it" >; **Oh, I want to believe it!" Kim exclaimed. "I'd give lything to be hi Xanth for real! But deep down inside, *11 always know this is a game, and not real." Jenny was saddened to near mat. How could she con-the girl mat it was Mundania that wasn't quite real? tpat that was why this was the harder challenge; people just Ifpuldn't make themselves believe what they didn't believe. "Well, we can play the game anyway," Jenny said. "At the visual magic is working. Now, I don't know what prize is, or where to find it, so I think you will have ^Pi- 22 PIERS ANTHONY to go to ask the Good Magician Humfrey, if you don't mind." "Mind? I'd love to meet the Good Magician! Will I get to fight my way into his castle, too?" "Yes, I'm afraid you will." "Wonderful! Oh, this is so thrilling! I can't wait to get started." Jenny was somewhat taken aback by this enthusiasm. She herself had had some trouble adjusting to the Land of Xanth, which was so different from the World of Two Moons where she had lived before. But of course Kirn was Mundane, so she had to be thrilled to be anywhere else. "We can start now, if you wish. Sammy can find us a safe path past the Ogre Fen." For each Player started from a different place in Xanth, so they wouldn't interfere with each other. Dug had started from the isthmus, but this was farther to the east. The demons moved the site back and forth each time. "Oh, are we near the Ogre fen Ogre Fen? Will we get to see an ogre?" "We don't want to see an ogre!" Jenny protested. "Ogres are dangerous. If we get near any of them, they are liable to squeeze us into pulp and plop us into a cook pot, or worse, if they're in a bad mood." Kirn looked disappointed. "Well, could we maybe just sneak by where they can't see us, so we can just catch a little glimpse? It would mean so much to me." Jenny saw that they had a problem. "Look, Kirn, maybe you are used to reading about Xanth, where nothing really bad happens to major characters. They just get scared, but it always turns out okay in the end. But you're not a Xanth character; you are a Player, and if an ogre catches you, he'll do something mean to you, like biting off your head, and you'll be out of the game. Furthermore, if you should come back in the game, not only will you have to start from scratch with a scrambled set of threats, that ogre will remember you, and come after you faster next time. It doesn't get easier to start over, it gets harder. So you don't DEMONS DON'T DREAM 23 want to run afoul of any ogres; they'll ruin your chances, even if you don't really die when they pull you apart and use your legbones as toothpicks. I'm sure Sammy can find a way through the Ogre Fen without encountering any ogres, and that's what we should do." "But I don't want to get caught by the ogres," Kirn protested. "I just want to see them. So when I go home I can say I saw a real live game ogre. What's the sense in play-Jng, if I can't see what I want to see?" "Well, I sort of thought you might want to win, and get _ jhe prize.** x "Well, of course I want to win the prize! But the fun is fdso in the playing. I want to experience every part of Xanth, and enjoy it to the utmost. It's great already, just seeing it in three-dee and talking with you just as if you're real." v It was worse than Jenny had feared. Underneath all her knowledge of Xanth, Kirn really didn't believe at all. So she wasn't taking it seriously enough. She had an Attitude ftoblem. This was sure to lead to mischief. But Kim was the Player, and she was the one who made the decisions. All Jenny could do was help and advise her. "Well, if you insist on seeing an ogre, we'll go see an ogre," Jenny said. "I'll have Sammy try to find a path that leads to a place where we can see without being seen. But I still think it's a bad idea." -, "It's a terrible idea," Kim agreed. "But fun, too. Adven-tare is the spice of life. Let's go!" s So Jenny set Sammy down. "Find a path that leads to a place where we can see an ogre, without any ogres seeing SB," she told him. "Don't run ahead; just find where it Ittarts." She had learned how to manage the cat, so that she didn't have to chase madly after him when he went to find ^Something. She had first come to Xanth when Sammy had plashed off to find a feather, and she had followed him so ;$B wouldn't get lost, but gotten lost herself. Since then she -;|jad been stuck in Xanth, but soon enough she had come like it, though she did miss her family back on the 24 PIERS ANTHONY World of Two Moons. The last thing she wanted to do was have Sammy run into some other world, so that they wouldn't be able to find their way back to Xanth. Sammy headed off. Jenny held on to the invisible leash the demons had given her, so that she could fell by its tug where the cat was. Sammy couldn't feel the leash; in fact, he didn't know she had it. It stretched just as far as it needed to, invisibly long, but contracted as she caught up, until it was invisibly short. So she no longer had to dash pell-mell after the cat, trying to keep him in sight; he was always within the feel of her hand. However, this did not make things perfect, because the cat took the most direct cat-route to whatever he was finding. If this was along a path, fine. But it could as readily be under a thorn bush, or up along a tree branch, or through a river. Or under the nose of a sleeping dragon. Sammy would zip by before the dragon woke, but Jenny was slower, larger, and smelled of elf, and all those things made a difference to a dragon. So care was still required. In this case the cat merely zipped through the thickest tangle of a cornfield. The corn popped madly as she forged through it. "Oooh, firecrackers!" Kirn exclaimed, delighted. "No, just popping corn," Jenny said. "Oh, I hope the sound of it doesn't alert the ogres!" Then she felt something sticking to her. She looked, and discovered kernels of caramel corn. They were overripe and gooey, so they made a real mess. She tried to pull them off her clothing, but they had melted in and wouldn't come out. Well, this was the kind of nuisance that happened, when she chased after Sammy. Soon they came to the cat, who was sitting at the end of a path, licking the caramel from his fur. This was the one. Jenny glanced at Kirn. Kim was not really here; instead there was the square window to Mundania, showing her as she sat at her keyboard. The window was always right in sight, so that the Player could see the game scene; it moved along with Jenny. So it was easy to forget that DEMONS DON'T DREAM 25 Jenny was traveling alone, physically. Kim would not really be in the scene until she achieved the second act of belief, and believed in magic. But that would happen as the game progressed. Some things just took time to believe. Jenny picked up the cat. They followed the path through the deepening reaches of the dread Ogre Fen. Jenny would be glad when they got out of here, because it was the kind of place only an ogre could like. The trees were warped, the victims of ogre pranks; some had been tied in knots, and others looked like pretzels. Some were in tatters, showing that once an ogre in a bad mood had passed The ground was no better, it was grudgingly shifting from a swamp to a bog, and thence to a marsh; soon it would become a full fen. Fortunately the path itself was dry. This was because the ogres preferred awful paths, so didn't use this one; thus Sammy had found the one safe from ogres. Or at least less dangerous; no path was truly safe from an ogre. They passed some cords hanging down from branches extending over the path. Jenny's elbow brushed one. It twanged loudly. Immediately several other cords twanged, forming a quartet of notes, as if several people were singing. "What's that?" Kim inquired, startled. "A vocal cord," Jenny said. "I hope it doesn't attract the ogres." But when she tried to move on, she brushed another cord, and there was another group of simultaneous notes. She shuddered; the ogres were sure to hear this music! „ They were lucky; no ogres came. Jenny breathed a sigh of relief. But she knew that the danger wasn't over. They needed to get out of ogre country. They came to a hugely spreading tree whose trunk looked like thick rubber and whose branches had rubber rings spaced along them. The tips of the branches touched thin wires, which in turn swung away through the branches of other trees. There was a faint humming coming from the wires, and now and men a crackling sound. 26 PIERS ANTHONY "What kind of tree is that?" Kirn asked. "It's grotesque!" Jenny studied it. She had had to take a cram course in the flora of Xanth, so that she could be a good Companion and identify anything that might be either helpful or dangerous. 'It's an electrici-tree," she said. "It has a lot of power, I think." Kirn laughed. "I'm sure it has! Maybe this is where our electric power comes from. I see the wires headed away. We belter not stay here too long; the electric field might be bad for us." Jenny looked. Sure enough, die tree's roots extended down into a shimmering field. There was water below, but the wire grass grew up thickly. She hadn't run into this in her studies; maybe she had snoozed through that particular lecture. "An electric field is harmful?" she asked. "Well, we don't know, for sure. But folk don't like to live too close to power lines, just in case." Then they heard an ominous thudding, and the ground trembled. "The ogres are coming!" Jenny said, alarmed. They must have heard the vocal cords after all. "We'd better hide in the tree." So she scrambled up, with Sammy scampering up ahead of her, and the screen view that connected mem to Kirn angling along. Just in time; the first monster was already heaving into awful sight Of course there was no such thing as a good sight, near an ogre, except the sight of a last way out of sight "Oooo, an ogre!" Kim exclaimed. "Quiet!" Jenny hissed, horribly alarmed. Ogres had adequate hearing: adequate to locate whatever they wanted to squish flat or pound into oblivion or chomp into quivering fragments. "What are they doing?" Kim asked, in a lower tone. Jenny studied the scene. It was a whole tribe of ogres, males and females, and they seemed to be looking for something. Then they spied it: a glowing ball nestled in the electric field. One ogre lumbered into the field and DEMONS DON'T DREAM 27 grabbed the ball—and burned his hands. He dropped it, with a small curse that set fire to the nearby grass. Or maybe it was the fiery ball that did that. "I think they're collecting a ball of lightning to heat their cook pot," Jenny whispered. "Ogres aren't smart enough to make their own fire, so they must have to take it where they find it" "A lightning ball!" Kim exclaimed. "How Xanthly!" "Not so loud!" Jenny warned. But it was too late. An ogre perked an ear. "Me hear thing near," he said. Jenny felt deepest dread. Then he cocked an eye. "Me see a she!" Disaster! "We have to flee!" Jenny said. But the only route out was the one they had come in on, and the ogres were standing too close to it. The big male ogre was already stomping toward the electrici-tree. They were trapped. The ogre reached up and whammed the branch they were on with his hamfist. The whole tree shuddered, and me branch vibrated violently. Jenny was jarred right out of her perch. She screamed as she fell. But the ogre swept hn hamhand across and caught her by the scruff of her collar. "See she!" he exulted, waving her around for the others to inspect. "Leave her alone!" Kim cried. "She's with me." The ogre peered at the sound of her voice. There was the window-screen, showing Kim beyond. "Fox in box," he grunted, and grabbed the screen. He hauled it up to snout level, upside down. "Eeeek!" Kim cried as the picture jolted around. Her hair fell away from her body as the screen was inverted. Then the ogre got it turned over, and her hair flopped back into place. "Let go of that screen!" she said, shaken. "Imagination in the game is fine, but this is ridiculous!" The ogre laughed. "Me dump in sump," he said, shoving the screen down into the water of the marsh. "Oh!" Kim cried as her picture emerged. "Blub!" Now her hah- was soaking wet "Stop that!" "Just look—me cook," the ogre said, carrying both 28 PIERS ANTHONY Jenny and the screen toward a huge pot an ogress was setting up. The lightning ball was already under it, and die muddy swamp water was beginning to bubble. Jenny tried to think of something to do, but couldn't. They had fallen right into the worst possible situation: captives of the ogres. She had tried to warn Kirn to be careful and quiet, but the girl hadn't paid enough attention. But now Kim regrouped her composure. "You can't do this," she said angrily. The ogre paused, evidently perplexed. He was trying to figure out how to ask why not, but couldn't make it rhyme, so he just stood there stupidly. Ogres were good at that But then he put it together. "Not got?" Jenny still couldn't think of an answer. She was really washing out as a Companion! She should have thought of some way to stop Kim from insisting on coining here. But Kim was now defending herself. "You can't cook us just like that. We're people. You have to win us in a contest." All the ogres looked at each other, confused. They had never heard of this. That meant mat they couldn't be quite sure it was wrong. But Jenny was confused too. What kind of contest? An ogre could win just about any physical contest, especially if it required strength. Ogres were justifiably proud of their strength and ugliness. "How, now?" the ogre who held them inquired. "We must have a stupid contest," Kim said. 'To see who is most stupid." The ogres liked that They were most proud, with most justification, of their stupidity. They were bound to win such a contest. "Rules, tools," the main ogre said in what in a smarter person would have passed for bad rhyme and worse logic, "It's like a game," Kim said. "You must be the Ver and m be the Pid. Those are our names. But we have to find the rest of our names. When we do, we'll know who is smarter, and so who loses." The ogres were confused. That wasn't surprising; so DEMONS DON'T DREAM 29 was Jenny. What did Kim have on her mind? She obviously wasn't stupider than any ogre, and would be hard put to it to prove it especially to an ogre. "Me Ver," the ogre said. "She Pid." He was so confused mat he wasn't rhyming. "First put us down," Kim said. "You can't play with your hands full." The ogre set me screen down next to the bubbling pot. He set Jenny down beside the screen. The other ogres set-tied on their haunches, waiting to see what to make of this. Kim brushed back her hair, which was drying. "Now we will take turns naming us, until we find names that fit." "How know?" the ogre asked, in another sloppy attempt at rhyme. "Why, the other ogres will know," Kirn said brightly. "When they hear a name that makes sense, they'll exclaim with recognition." The other ogres looked doubtful. Their doubt was well taken; they were hardly smart enough to recognize any sense in anything even if they understood the game, which they didn't *TU start," Kim said. "Sil. That's the name. Can you match it to our names?" The ogre pondered hard. Fleas jumped off his head, annoyed by the heat. But it was no good; he did not know what to do. "Uke this," Kim said. "You are Sil-Ver. I am Sil-Pid. Are those good names?" The ogre pondered harder. A wisp of steam rose from his head as a thought tried to forge through heavy resistance. He was unable to form a conclusion. Neither could the other ogres. Jenny saw that the ogre's name made a word: silver. That could be considered a name. But it didn't seem to be very unintelligent. That might be why the ogres couldn't recognize it What was Kim trying to do? "Well, then," Kim said. "They must be bad names. You tty one now." 30 PIERS ANTHONY Jenny was afraid the ogre's hair was going to catch on fire as he tried to think. But just as the first curl of smoke appeared, he got it: "Bop." "Veiy well," Kirn agreed. "You have challenged me to make good names with that. You are Bop-Ver and I am Bop-Pid. Are those good names?" The ogres remained doubtful. So did Jenny. They were nonsensical names. Kirn looked disappointed. "I guess I couldn't make any good names with your suggestion. So I'll make another for you. Riv. Can you make good names from that?" The ogre was finally catching on. "Me Riv-Ver," he said. "She Riv-pid." There was a stir among the other ogres. "Riv-Ver," an ogress said "River! Good name." "Oh, my," Kirn said, looking unhappy. "You did make a good name! It's probably a really stinky river, too." The ogres clapped their hamhands, pleased. They were getting into it now. But Jenny wasn't; she didn't see how this was going to keep Kirn's screen out of the boiling pot She knew that if Kirn's picture got boiled, it would be just as if she got boiled: she would be out of the game. Then Kirn frowned. "But is it a really obtuse name?*' Then, seeing the ogres' confusion, she clarified her reference: "witless." The ogres considered the matter, and slowly concluded that it was not ogrishly witless. Now it was the ogre's turn to offer a name. "Chomp," he said. Kim concentrated. "Now, let me see. You are Chomp-Ver. I am Chomp-Pid. Are those good names?" It turned out that they were not. She had lost her chance, again. But now it was her turn to supply a name. "Stu," she said. "Can you make a good name with mat?" The ogre tried. "Me Stu-Ver," he said. "She Stu-Pid." There was a pause. Then an exclamation. They had rec- DEMONS DON'T DREAM 31 ognized a name! "She Stu-Pid!" an ogress exclaimed. "She Stu-pid! Stupid!" Then they were all chorusing it "Stupid! Stupid! Stupid!" Jenny began to get a glimmer where this might be headed. Kim sighed. "I guess you have done it You have found a good name for me. I'm Stupid." The ogres were quick to agree. "But we still haven't found a good name for him," Kim said after a moment "Do you have another one to try?" The ogres were unable to change mental gears so swiftly, and could not come up with a name. "Well, then, let's try Cle," Kim said. "Does mat work?" The ogre managed to put it together. "She Cle-Pid. Me Cte-Ver." There was another slow reaction. The ogres recognized a word! "Cte-Ver! Clever! He Clever!" "Why, so he is," Kim agreed. "That must be his name. Clever." **Clever! Clever! Clever!" the ogres chorused. Kim frowned. "Now we both have names. He is Clever. I am Stupid. "So which one of us is more stupid?" "She stupid!" the ogre said, nailing it down. **So he is Clever, and I am Stupid," Kim said. "So I am more stupid than he is." They chorused agreement. Suddenly Jenny saw the point. "So she wins! Because she is me most.stupid!" The ogres stared at each other. How had this happened? Kim had won the stupid contest! They had to let her go. But when Jenny started to walk away, the ogre stopped her. "Elf no stupid," he said. "Elf go potty." He picked her 19 by the scruff and swung her toward the hot pot. Sammy Cat, perched on her shoulder, seemed about ready to jump off. Oops. Kim had won her own freedom, but not Jenny's. Without Jenny as her Companion, she would not fare well 32 PIERS ANTHONY in the game. She would not actually die if they dumped her in the pot; the demons would conjure her back to the character storage bunker. But she would be through for this session. 'Then we shall have to have a contest for the elf,** Kirn said. "But we'll need new names." She pondered briefly. "Let's see, you're male, so you must be called Gent She is female, so let's call her Belle. Can we find good names?*' The ogre couldn't think of one, so Kim suggested one. "Co.** "Me Co-Gent," the ogre said. "She Co-Belle.** Cogent? Jenny saw that Kim had this set up for another win. But it didn't work, because the ogres didn't recognize the word. Then the ogre suggested a name, trying to force a win for his side: "Dum." Kim considered carefully. "Then you are Dum-Gent, and the elf is Dum-Belle." Again the slow reaction. "Dum-Belle! Dumbell! Dumbbell! She Dumbbell!" Kirn's mouth opened in seeming dismay. "Oh, you have named her! She's a real dumbbell, all right!" But Jenny remained smart enough to keep her mouth shut The ogres agreed. But the game wasn't over, because the ogre still had to be named. Kim suggested Intelli. And to the amazement of all, they got a good name out of mat: not Intelli-Belle, but InteUi-Gent Intelligent! After some further consideration, the ogres realized that they had been had again. They had to let Jenny Elf go, too. The two hastened to depart Kim had evidently seen more than enough of real live ogres for the day. But Jenny had to admit that she had done a very nice job of getting them out of their picklement. She might make a good Player after all. However, there was a lot more of the game to go, and not all the other creatures they encountered would be stupid. 3 ISTHMUS Nada hoped for the best but expected to settle for less. She had indeed been chosen to be the Companion of a teenage Mundane male, which was her worst-case scenario. He had already tried to get fresh, and male freshness was really stale for her. Almost as bad, he knew nothing about Xanth, and did not believe in magic. This was bound to be a real chore. It had seemed considerably more romantic when the Demon Professor Grossclout had first broached the notion. He had explained that Clio, the Muse of History, was getting ready to write up another volume in her ongoing History of Xanth. She had assigned the production chore to the demons. They expected it to be a good story, and there were openings for major characters therein. "Provided their heads are not full of mush," he said. Nada wasn't interested. She had little concern for the business of the Muses, and less for demons, and none for the role of a major character. "I just barely escaped having to marry a child, last time I was a major character," she reminded him. Now she hoped to remain com- 34 PIERS ANTHONY fortably retired, and let others carry the burden of notoriety. "Ah, yes," the Professor said knowledgeably. "You needed to marry a prince, and only two were convenient. One was underage, and the other was your brother Naldo Naga. Now both are securely married, and you are Xanth's most eligible princess." He gazed at her through his impressive spectacles. "Have you considered that such an episode may be excellent for introducing you to new prospects?" Nada's sleeping interest began to stir. "Prospects?" "If a new eligible prince of sufficient age is to show up anywhere, it will be in such a volume. I should think you would want to be on hand for the occasion," The demon was beginning to get to her. Nada was now in her thoroughly marriageable decade, and time was passing. It would be disheartening if a suitable prospect escaped because she wasn't keeping an eye on the scene. "But why are the demons involved in mis?" she inquired. "Demons are never major characters. They care nothing about human events, unless they wish to interfere with them." "Will you make a princessly oath of secrecy?" the Professor asked. "The question has an answer, but it is not given for mere humans to know." "I am only half human," Nada said. "No one ever called me mere." She inhaled. It was an action that normally had a peculiar effect on any adult human males in the vicinity, making them become more reasonable and attentive, especially if she happened to be leaning forward at the time. "Precisely," Grossclout said, yawning. In this manner he demonstrated his immunity to this particular magic. Now her female curiosity was stirring too. Something phenomenally significant might be in the works. "Very well. So oathed." "It is truly demon business," Grossclout confided. 'The Demon ECA/R)* is attempting to take over Xanth. Naturally the Demon X(A/N)* objects to this. So the two are DEMONS DON'T DREAM 35 settling it in the Demon Way: by a contest of innocents in a dream." "But demons don't dream," Nada protested. "Because they don't sleep," he agreed. "Except for confused ones such as Metria. They merely go into stasis and think. However, mortals do sleep, and do dream, which is what keeps the realm of the gourd in business. Mortals also have waking dreams. Thus they will dream for the demons. The Game of the Companions of Xantb is intended to be an animation of such a dream, wherein mortals can participate as if it is reality. One of them will win the prize, and one will not. This entire volume of the Muse's history is to be devoted to this decision. Thus it falls to the lesser demons to make the arrangements, and to the mortal folk to play it out. We do not know what will constitute a win for the Demon XfA/N)*, but we are certain that this matter affects us most intimately." Nada was horrified. "If the Demon X(A/N)dl loses, magic will disappear from Xanth!" "This, too. So it does behoove us all to cooperate, hoping that our efforts will facilitate his success." "But suppose we unwittingly make him lose?" The Professor grimaced. He was very good at it, having terrified generations of hapless students at the Demon University of Magic. "That would be unfortunate," he remarked, his tone making Nada feel exactly like a student. She did not dare question the matter further. She agreed to participate in the volume. Thereafter she attended rehearsals diligently, because the Professor assured her that she would be chosen to be the Companion to a Mundane Player. "A Mundane!" she shrieked, horrified. "I don't want to associate with any Mundane!" The Professor could be amazingly reasonable when he hied. "Grey Murphy was a Mundane." And Grey Murphy was Good Magician Humfrey's assistant, and a Magician in his own right. If Nada didn't marry a prince, she could marry a Magician; they were of 36 PIERS ANTHONY similar status. Princess Ivy had already sewn up Grey Murphy, of course, but it did illustrate the point. It was theoretically possible for a Mundane to be worthwhile. "Particularly if the Demon XCA/N)* should lose," Grossclout said, as if reading her thought He had had generations of practice in that sort of thing too, reading the guilty faces of students. "Mundania would then be much more important, and you would do well to have an association with a Mundane." So Nada acceded to the notion of being a Companion to a Mundane. "But I won't let him touch me in any Adult Conspirational way," she said firmly. The demon glanced at her torso, which was among the firmest hi Xanth. "Naturally not," he agreed. "He will probably be underage anyway." "Underage!" she shrieked, echoing her horror of two moments before. "I have had it with underage males!" "This is simply the nature of Mundanes who are interested in fantasy games," he explained soothingly. "They are all rebellious teenagers. It is in the Big Book of Rules." She allowed herself to be soothed. "But how do you know that I will be selected to be a Companion? Aren't there any other prospects?" **Certainly. There will be six or seven. But suppose one of mem were your brother Naldo, and the Mundane Player were female? Whom would she choose, regardless?" "Naldo," she said immediately. "He is Xanth's handsomest and most accomplished prince, until recently Xanth's most eligible bachelor." "And if the Mundane is male?" Nada opened her mouth, and closed it again. He had made his point, in his irrefutable professorish manner. Thus the rehearsals, which included male demons playing the parts of uncouth teenage Mundane males with grabby hands. Nada had to learn how to discourage these without biting then- heads off. Because in her large serpent form she could readily do mat, and the Professor made clear that this was a no-no. Players were not to be harmed DEMONS DON'T DREAM 37 in any way by their Companions. In fact, it was tile Companion's task to ensure that their Players were not hurt at all, and to help them proceed through the game and win the prize. "But suppose he's really obnoxious?" Nada demanded. "Then may I chomp him?" "No. You must find some innocuous way to avoid his unwarranted attentions." "But Mundane males are famous for their oafish persistence in the face of polite demurrals." "True. Consider it a challenge." "I shall do no such thing! I resign my position hi this stupid game!" The Professor looked pained. "Please do not force me to exert disciplinary persuasion." "Forget it! I'm not one of your demon students! I'm a princess! I am departing these premises forthwith." **I can not allow you to do that" "Who cares what you allow! You have no authority over me." **Unfortunately for you, I do have authority." **Oh? Give me one indifferent reason why I should remain here against my princessly preference." Grossclout sighed a small cloud of smoke. "Do you remember when you and Electra toured the realm of the gourd? You tasted some red whine." "So I tasted some red whine!" she agreed. "I wanted to identify it So what?" **So any creature who partakes of the food of the realm of the gourd thereafter remains bound to the gourd. Had you forgotten that?" Nada's hands flew to her face to cover up her unprincessly gape of horror. "Oh, my! I had forgotten." "Therefore you have an obligation to the realm of the gourd. The demons have acquired the option on mat obligation. You must participate in our project. That will acquit you." Nada realized that she was stuck for it The Demon Pro- 38 PIERS ANTHONY fessor was notorious for leaving nothing to chance. Wearily she returned to the rehearsal. Now she was glad of those tedious rehearsals, because she was well versed in turning aside obnoxious male moves without in any way diminishing her princessly status or maidenly appeal. She could handle herself. That of course did not make die situation fun, but at least it was tolerable. This Dug promised to be exactly the type she had rehearsed against. He was tall, handsome, halfway smart, and oafish!y ignorant of magic. Furthermore, his hands were just twitching to put a move on her. He had spied her in the lineup, and his orbs had spun into twin WOW position. What a job this was going to be! But once it was done, she would be free of her obligation to the gourd. Possibly it might even be worth it They came to Isthmus Village. Because Dug had exercised his prerogative to Make Decisions, and naturally had made a bad one. He was from Mundania, where food evidently did not grow on trees. He thought they had to get supplies. Even weapons. How could he use a weapon from the other side of his screen? He needed neither food nor weapon here, as long as he refused to believe in magic. As long as he thought it was just a game. At least that gave her some respite. As long as he did not believe, he could not truly enter the scene, and thus could not annoy her with anything other than verbal harassment. Of course she would have to handle the reaction of the villagers when they saw the screen traipsing about. It did not take long for the villagers to notice them. A gruff village headman approached. "What are a beautiful Nada princess and a weird magic screen doing in our desolate village?" he demanded. Gruffly, of course. "We wish to obtain supplies and weapons," Nada said dutifully. "We are traveling to see the Good Magician, and fear privation along the way." "Why don't you just use the magic path?" "We can't. It's supposed to be a challenge, so the protection of the enchanted paths are denied us." DEMONS DON'T DREAM 39 "Well, you won't get any help here. We are angry folk who don't like outsiders. Were you not so beautiful, we would be inclined to chastise you." "Listen, twerp, you can't talk to her like that!" Dug exclaimed from the screen. Sure enough, he was getting them into trouble. "It's all right, Dug," Nada murmured. "They can't hurt us." "Yeah, I'd like to see them try," he said aggressively. The headman grimaced. "We may oblige you, apparition. Come out of that wandering screen and we shall enjoy giving you a decent thumping." "Boy, I'd sure see about that, you old goat" Nada moved to cover the screen as well as she could with her body, blocking Dug off from the scene. "We shall be going immediately, thank you kindly, sir," she said to the headman. "Oh no we won't!" Dug cried, as the screen circled around to recover its view of the proceedings. "Much as I like the sight of your backside." There was a slight fuzz-iness about the last word that indicated that the magical translation had had a problem; evidently he had used a different word that might or might not mean the same thing. Nada had the distinct impression that had it been possible for him to reach through the screen, he would have done something that required her to wham him across his insolent face. "Oh, do you think so, you seclusive wretch," the headman said, as other villagers closed in around them, each looking more surly than the others. "Just because you can hide behind a lovely woman, you think you can insult us." "No, no!" Nada said desperately. "He's not trying to in-salt you. He just doesn't understand." She tried to cover the screen again, this time being careful not to show her backside to it Unfortunately this was worse. Not only did she have the impression that Dug was peering down the front of her dress, the village men were inspecting her posterior. What a mess! "The bleep I don't understand!" Dug shouted. The word 40 PIERS ANTHONY "bleep" was strongly fuzzed, showing that the Adult Conspiracy had blocked out the original word. Which was odd; she had never heard of it operating that way before. For one thing, there were no children close by, and Dug, at sixteen, was eligible to join the Conspiracy. There should have been no suppression of speech. "Much as I like looking at your bleeps up close." Angry herself, Nada stepped away from the screen, folding her arms across her bosom. She would let Dug and the villagers exchange their own words; she had done all she could to avert trouble, but since both parties seemed to want it, that was that. "Get out of the village!" the headman shouted back. "We don't want your kind here! We have trouble enough already." "Not without our supplies," Dug said. A canny look crossed the headman's face. "And how will you pay for supplies?" That evidently made Dug pause. He didn't have anything he could pass through the screen. But in a moment he bounced back. "With information, you bleep. What would you like to know? How ugly your puss is? How big your feet are?" "We don't need information, we need to be rid of the censorship," the headman said. "What can you do about that?" "Censorship!" Dug exclaimed. "You mean you have that here?" "We certainly do! And it's a horror. Its power is increasing all the time, too. Soon it will totally enslave us, making us wholly miserable instead of merely frustrated." This was new to Nada. But perhaps it offered an avenue for resolution of the crisis. "What is a censor-ship?" she asked. "It's a ship, of course. It sails into our port every day, and its censers send their incense smoke through our village, ruining our dialogue and incensing us. That is why we are so angry all the time." DEMONS DON'T DREAM 41 "Censorship!" Dug exclaimed, laughing. "So that's what it is! I had thought it was something more serious." "We find nothing humorous about it," the headman said. "We just wish to be rid of it." "But it's just a pun. Where I come from, it's a serious matter. They take books out of the libraries, and they stop the people from knowing the truth about government, and next titling, in countries where it's really strong, they get into thought control." "Exactly. At first it seemed mild, even beneficial. To protect our children. But it kept protecting more things and more people, until now we are almost slaves to it But we are powerless to throw it off." Dug reconsidered. "Okay, I guess maybe you do have a real problem. I don't like censorship; I want to make up my own mind what I should read or hear. I guess you do too." "That is the truth," the headman said dourly. Nada still found this confusing. "Why don't you just ask the ship to go away?" **We should have done that at the outset," the man agreed. "But we were seduced by what it seemed to offer. It promised us advantage, indeed, dominance over all others. Sheer folly, we now know to our cost There are a number of ships, and some will depart when asked. But this one, though it masqueraded as a nice one, is actually tne worst of them all, and once it establishes control it never lets go by choice." "Does this particular censor-ship have a name?" Dug asked "ft is the dread vessel Bigotry. If only we had fallen victim to some other ship, such as Politics or Literary or Prudish or Social, we might have escaped. I understand that some ships really do have the welfare of their victims in mind. But not this one. This one closes out all other views, being absolutely intolerant of differing belief. We deeply regret ever being lulled by its seeming care for our welfare; it cares for no welfare but its own." Dug nodded with agreement "You got that right! Okay, 42 PIERS ANTHONY this must be a game challenge. Something I have to handle before I move on. So we'll help you get rid of it. Will that be a fair exchange for our supplies?*' The headman forgot to be angry. "We would give anything we have, to be rid of that ship and its insidious fumes." "Deal!" Dug said. Then: "Exactly how does it work? I mean, does the smoke smell bad, or something?" "No, it has only a faint perfume. But wherever it circulates, it suppresses anything it deems to be offensive. It is a puritanical vessel that will not allow any bleep, bleep, or bleep thoughts to be expressed." The man turned his head and spat, disgusted by his inability to say the words. 'This of course ruins our fishing, building, social lives, and even our entertainment, because it is impossible to perform tough manual chores without venting an occasional bleep, or to woo a maid without telling her bleep, or to play a game of dice without saying bleep." "Wow!" Dug said. "You mean it really does stop you from saying bleep?" He looked surprised as he heard his own word. "Yeah, I guess it does. Boy, I don't blame you for getting mad! Nobody likes getting censored and incensed." 'To be sure," that headman agreed gruffly, looking less angry. "Many ships do that, and originally this had appeal. We thought to improve our speech. But we assumed that our wishes for speech would govern. We discovered that Us rules governed instead. And not merely for speech; that is merely the first stage. Soon it will begin controlling our actions, and finally our thoughts. But we have been unable to escape the devious incense fumes from the censers of the ship. Worse, the definitions are expanding. Originally it was only cursing it stopped, but now we can not even say bleep." Dug nodded. "I mink I have it. I read about it in civics class. What do you call a female dog?" "A bleep." "I thought so. Pretty soon it will be running your entire DEMONS DON'T DREAM 43 lives, because censorship feeds on its own power to enforce its rules. They don't have to make sense; that's not the point. They just have to be followed, or else. Eventually you won't even be able to breathe without choking on the fumes, and life won't be worth living." "Exactly. We are already somewhat short of breath." The other folk nodded agreement, and some coughed. Nada was amazed. Dug was actually getting along with the villagers. He understood their problem. Maybe she had misjudged him. "Okay. What do I have to do to get rid of this ship?" "It is very hard. That is why we can not do it for ourselves. But perhaps an outsider, not yet fully suppressed by me fumes, could manage it. You have to get the solution." That's what I want, the solution," Dug agreed. "What is "It is a magical fluid that can put out the censers, so mat the incense no longer burns. Only that special solution can do it When the incense no longer burns, there will be no more smoke and no more fumes. Then the ship will be unable to harm us, and will have to go away." Dug's mouth quirked. Nada realized that he still was not taking this quite seriously, but she decided to stay clear as long as the dialogue was making progress. "And where may I find this magical solution?" "It is beyond the pail." "Beyond the pale," Dug said. "Of course." "You must take the pail and bring the solution back hi it That is the only way." "I shall try to do that. But just how far beyond the pale, uh pail, is this solution?" "We do not know. We know only that it is in the possession of the Fairy Nuff." "Fair enough?" "Yes. If you can convince her to give you the solution, all will be well." "I'll do that. Which direction is the pail?" *That way," the headman said, pointing to the side. 44 PIERS ANTHONY "Well, let's go," Dug said briskly. "I shall return." Nada had no idea whether they would be able to find the pail, let alone the Fairy Nuff, or get the solution, but at least this was better than quarreling with the villagers. She walked in the indicated direction, and the screen walked with her. Soon they saw the pail. It was colored daylight blue, and looked very bright and nice. But as they walked toward it, it receded, staying out of reach. "I begin to see why the villagers didn't get it," Dug said. "But we'll have to prove we're smarter. Can you get around beyond it, so I can herd it in to you?" For answer, Nada changed into small serpent form and slithered out of her clothes. Then she realized that she shouldn't have done that; how was she going to get back into them, without Dug seeing her body? A princess could not allow a mere man to see her torso or her panties. Especially not a Mundane man. But she would have to worry about that later; she had already changed. She slithered rapidly around to the side, and through the underbrush. She circled around until she was well beyond the pail. Then she started to change—and realized that she didn't have her clothes here. She couldn't grab the pail unless she had hands. So she slithered back under the brush near a blanket bush, changed back to human form, wrapped a blanket around her, and walked back out to intercept the pail. She lay down, hiding, men changed back to serpent form, keeping the blanket more or less in place so that it would be there when she changed again. Now Dug's screen advanced on me pail. The pail retreated, teasing him. But when it crossed the place where Nada lay, she abruptly changed back to human form, grabbed its handle with one hand, and her blanket with the other. "Gotcha!" she exclaimed with unprincessly vernacular. The pail flung itself about, but could not get free. After a moment it hung quiescent, defeated. "Great!" Dug called, his screen hurrying across the terrain. "Now we can go on beyond the pail." DEMONS DON'T DREAM 45 "In a moment," Nada said. "Stay here; I will be right back." She hurried back to where her clothing was. She picked it up, went behind a very elegant and even symme-tree, and hastily got back into her formal human garb. She was careful not to let go of the pail, because if it got away from her, she knew they would not catch it in the same way Again. The she walked out to rejoin Dug. She had managed to get by this incidental personal crisis, but she would have to be more careful next time she needed to change. They moved on—and discovered snow. It covered the path and extended into the forest to the sides. "This can't be right," Nada said. "Xanth is warm. There is snow only on the mountaintops, and sometimes in unusual storms. There hasn't been any storm here, and it's not cold." "Maybe it only looks like snow," Dug said. She squatted and touched a finger to it. It was cold and somewhat gooey. She licked her finger. "Eye scream!" she exclaimed, surprised. "Ice cream?" "Eye scream," she clarified, pointing to her eye and mouth. "You scream? Oh 'I scream.' What's it doing here?" "I don't know. It must be coming from somewhere. See, it seems to be flowing and melting." "Then let's find out where it's coming from. Maybe we can get around it." "Or at least across it," she said. Her slippers were already thoroughly gummed up. "It seems to be flowing from somewhere ahead of us." As they went, the ice cream (as Dug called it) became colder and harder, so that her feet were no longer gummy. Now they were cold. Dug, within his screen, had no problem; he just floated over it. Fortunately she spied a shoe tree. She plucked a warm pair of boots from it and put them on. Now her feet were all right, and the blanket over her dress helped keep the test of her warm. But she hoped they found a way out of 46 PIERS ANTHONY the eye scream soon, because she knew she would get cold again as soon as she stopped moving. They came to a castle formed of packed sugary snow. It wasn't a big castle, but that was because there was not an awful lot of eye scream available to make it. ft had nice windows formed of thin sheets of ice. "Maybe whoever lives here knows what this is all about," Nada said. She went up to the frozen chocolate door to knock. She discovered that there was a screen door before it. There was a large eye set in the screen. "Who are you?" the eye screamed. "I am Nada Naga, Companion to Dug Mundane, who is a Player in the game. We are trying to find the Fairy Nuff. I don't suppose she lives here?" The eye screen blinked. "No, she lives on down the fairway, of course. But you can't reach her unless you settle with my mistress of the castle first." Nada was getting cold standing there. "Who is the mistress of the castle?" "The Ice Queen, of course." The eye was still screaming; that seemed to be its only mode of dialogue. "Then may we talk to the Ice Queen?" Nada asked, trying not to shiver with the chill. "Actually the mistress isn't here right now," the eye confided with a conspiratorial wink. "Her clone is here. She looks just like the Queen, though." "Then may we talk with the Ice Queen Clone?" "The Ice Queen Clone!" Dug chortled. The eye eyed him. "You find something funny about that?" Dug, perhaps remembering how sensitive the villagers had been, decided to back off. "No, I'm an I-Screen-Clone myself." This kid was quick on his mental feet, Nada realized. The eye was mollified. "Sure." The eye twisted in its socket so as to look back beyond the door. "Hey, mistress!" the eye screamed. "There's a luscious eyeful of a maiden to see you." DEMONS DON'T DREAM 47 "Have you eye-screened her?" a voice called back. "Yes, I screened," the eye screamed. "There's an I screen with her." "Are they appropriately awed?" "The maiden is shaking and her teeth are chattering." Nada was shivering cold, but decided not to clarify the matter. Then send them into the cone room, and have a scone for yourself." The door opened. "Follow my glance," the eye screamed, looking into the hall. There was a dotted line marking its glance. Nada entered, with the screen close behind. When she looked back, she saw the eye screen scone rolling up. The cone room turned out to be shaped like a giant cone, unsurprisingly, hi its center was an old woman wearing a snowy shroud. "I am the Ice Queen Crone," she said. Nada realized that of course the clone would not admit to being a copy; she was pretending to be the real crone. *1 am Nada Naga, and—" **Yes, yes, I heard the eye scream," she said impatiently. "You want to reach the Fairy Nuff. But first you have to