NO HIDING PLACE 1 IT WAS A SLEEPY LITTLE RIVER TOWN, SITTING ON THE silt bed beside the mighty Mississippi. The town of Newtownards, Louisiana, was a waystop for the steamers and barges that plowed the mighty river; it had been a refueling and rest stop on the waterway to New Orleans or up toward Vicksburg since 1850. It was a very small place, and the town hadn't changed much in the century-plus since the first river steamer piled on wood for the long journey north. The people were a quiet sort, with little ambition and with that sense of peace and tranquillity that only an isolated community atmosphere can give. This isolation gave security of sorts as well, for the town had not been settled by the almost legendary Bayou folk of the surrounding lush, tropical swamplands, but by hardy capitalists who picked their location on the river for profit. The Bayou people had become more legend than real by the twentieth century. No one alive could remember seeing any of the quiet, backward swamp folk for a long, long time, and even those who claimed experience with the mysterious backwater people were only half believed. Certainly the Bayou's secretive inhabitants were no longer any threat to the community welfare and, at best, were merely the poor people out in the sticks. A town like Newtownards was a difficult place to keep a secret. The art of gossip had fallen into disuse simply because there was nothing the locals could whisper to each other that wasn't already common knowledge. Crime, too, was a rarity, and the town kept only two local policemen, two old war veterans whose major duty was checking the more deserted areas for hoboes and other itinerants who might be drifting through and looking for a free place to sleep. For anything more serious, a state police barracks ten miles to the south kept watch on several small towns in the swamp, which was a favorite hiding place for escaped fugitives. But since Newtownards had little to offer men on the run, being the most public of places, the only troopers who had visited the place officially came for ceremonial functions. The town, as did all small communities, had its history, and it was especially colorful. Rackland's Maurauders had ridden through, back when the country was split and Grant was mapping his strategy, and had set up an observation post in the town's one mansion—deserted Hankin House, empty since the founder of the town and builder of his castle had fled, insane. Colonel Rackland's valiant party used the hilltop to look for any signs of Farragut's ships heading up the river toward Vicksburg, and for any signs of Yankee soldiers lurking in the swamps to the west. There, too, they had met the fate that had haunted Hankin House since 1850, when, after only three months in his new home, Josiah Hankin had suddenly gone mad and attempted to kill everyone nearby, while babbling of a horror in the house. The old juju woman had come after that. She had originally warned Hankin not to build on the knoll, for, she said, a demon lived within the hill and would take all who disturbed its rest. She had not seen the thing, of course. But her grandmother's people, in 1808, had declared the hill a sacred place of worship, where weird, bacchanalian rites had been carried out by ex-slaves who lived in the Bayou. Now, the juju woman had warned, Josiah had paid the price, and so would all others who disturbed the demon who lived in the hill. Yes, Hankin House was the town's true pride. In an open society, people, being human, still must talk of something, and the locals had talked about the old house for better than a century. The townspeople didn't really believe in Obi and voodoo demons living in hills, but they remembered, too, that Josiah had been the first, not the last, to meet a strange end. Colonel Rackland and two of his men had died by fire in that house, without a single part of the house itself being even singed. The lone survivor of his command had come down the hill a white-haired, raving maniac. Fearful townspeople had investigated, but found nothing but three bodies and a still, ever so still, empty house. The house was vacant, then, when Farragut finally did move his force up the Mississippi. It had remained a still, silent, yet expectant spectator while the town wept at the news that at a place called Appomattox the world had ended. The house had slept while pioneers traveled the mighty river in large steamboats, moving beneath the hill on which the house stood. Then in March of 1872, on that very same day that U.S. Grant was taking the oath of office for his second and tragic presidential term, Philip Cannon bought the house. Cannon had profited from the war, and even more from its aftermath. But his shady past seemed to be so very close behind him that he was always running, running from his past, his shadow, and himself. He was running west when the ship he was on docked for fuel in Newtownards, and he had seen the mansion sitting majestically above the town. "Fit for a king," Phil Cannon thought, and despite the anxiety of the towns-people, he located the last Hankin relative, paid her off, and the house was his. Cannon spent lavishly, building up, refurbishing, until the twenty-two-year-old house looked as if it had been built the day before, a shining monument to Josiah's taste for Gothic architecture and to Phil Cannon's desire to feel like a king. And Cannon loved it. He became, by virtue of the smell of money, a very big man in Newtownards, and no one asked about his past. People with noble pasts seldom go to live and work in a tiny town in the midst of a swamp. Then, one day, almost exactly two years after Cannon had moved in, the big man failed to put in an expected appearance with his usual pomp, strutting as he always did with his little saloon-girl on his arm. It was not just the townspeople's dislike of the unexpected, nor their concern for the legends, that made them immediately investigate. Many had shady dealings with Cannon and they grew panicky at an unscheduled disappearance. So, a group of businessmen walked up the road to Hankin House and knocked. When they received no answer, they tried the door and found it unlocked. The crystal chandelier Phil Cannon had imported from Spain tinkled as the hot wind blew off the river and through the open door into the main dining room. The found her head, eventually, taken off her slender shoulders as if by a giant razor. They never did find Phil Cannon's. As was the case when Josiah went mad, the servants were nowhere to be found. There was speculation that the juju people had a firm hold on those servants and that they might have done away with Cannon and his mistress as revenge for some of Cannon's shady dealings with the swamp folk. But no one ever found the servants, and the cleavage was too clean to have been the work of any sword or knife. And so it was that Hankin House was closed again, and more generations passsed as the silent old house looked on. The original panic and talk of a juju hex had caused some townspeople to cry out that the building be razed to the ground. But since Cannon's will left the old place to his local business syndicate, such talk was quickly suppressed. Besides, by the time talk became action everybody was convinced that the servants and the Bayou people had done the deed. Hadn't they? In 1898 the battleship Maine sank in Havana harbor, and America for the first time since the War of 1812 went to war a sovereign nation. One of the eager volunteers had been Robert Hornig, a youthful captain with the Fifty Calvary Brigade. He had fought in Cuba, was wounded, and then returned. He chose as his point of disembarkation both from the war and the military the port of New Orleans, for he was a man with no family save the army. Now that he no longer had even the army, he was a man without a direction—only a discharge and a limp. When he stopped off on the river trail westward at Newtownards he was immediately struck by the charm and simplicity of the town. He was also fascinated by the old deserted house atop the hill, and this fascination grew when inquiries to the locals brought forth blood-curdling stories. The house cost him a bit more than he actually had, as all important acquisitions do, but it was worth every penny to Captain Hornig. A lonely man, he loved the old place as a man would love his bride. After a while, he was no longer alone. An orderly named Murray, who had also faced the test of battle in Cuba, passed through, as much a drifter as the captain had been. Here was the man, thought Hornig, who would at least temper the loneliness and who might also aid in financing the renovation of the house. Although the captain was a crusty sort, the young orderly liked both the man and the town, and assented. They found Hornig at the bottom of the grand stairway, his body sprawled out on a rug in the entrance hall. Murray's body was in the dining room; he had been shot through the heart with a pistol, a pistol never found. The coroner's verdict of a murder-suicide did not fit all the facts, of course. But what alternatives were there? At least, this time, both victims still retained their heads. Again the house was shut up and remained so until 1929, when Roger Meredith moved into the house with his wife and daughter. A heavy stock-market investor, he had selected Newtownards and the house carefully as a quiet and peaceful place in which to bring up his child and to escape the hustle and bustle of Wall Street, where his services were no longer required. He was quite a comfortable millionaire and originally a Louisiana boy as well, and so the townspeople offered little protest at his arrival. When little Carol Meredith was observed—bloody and hysterical, crawling up Main Street not seven weeks after the family had moved in, her face full of buckshot —they said it was another murder-suicide, the last act of a man driven mad by the collapse of the stock market. As usual, the coroner's jury did not bother with details. How could a small man like Meredith ever throw his wife out of the west window? How did he, himself, inflict the merciless blow to the head the doctor stated had killed him? And what of the little girl, lying in the arms of storekeeper Tom Moore, life oozing out of her, who turned her face to his and, with a queer, maniacal smile, whispered as she died: "Daddy shot it!" World War II came, and passed, and the house remained empty. No longer did fancy riverboats ply the Mississippi at the foot of the hill, but the town remained. Freight traffic had increased, and those ships still needed fuel. Wars, hot and cold, passed, and generations came and went. The old house sat silently, as always, its mysterious demon undisturbed. Until one day... August was a bad month for Newtownards. It was horribly hot and as humid as the air and the laws of physics would allow. Most people at midday would close their stores and stretch out for a nap while the intolerable heat of the day dissipated. But in the schoolyard, under the shade of a tall, old tree, there was activity. "I am not yella!" the red-haired, stocky boy of about fourteen yelled to the tall, angular leader of the group of boys, "but nobody's stupid enough to commit suicide, Buzz Murdock!" The tall, blond-haired teenager towered over the object of derision. "Ya must be, ya half Yankee!" Buzz Murdock replied haughtily, and not without a deliberate sneer. He was playing to his audience now, the group of young teenage boys who formed the Swamp Rats, a very exclusive little club. Ricky Adheme, the redhead, bristled, his face becoming so red and contorted with anger and rage that his freckles almost faded to invisibility. The "half Yankee" tag had always stung him. Could he help it if his no account pa had been from New York? "Lissen," said Murdock, "we don't allow no chickens in the Rats." The other boys made clucking sounds, like those of a chicken, in support of their leader. "If'n ya caint prove t'us that ya ain't no stupid chicken, ya bettah git along home riaot now!" continued the leader. "Lissen yuhself!" Adheme snapped back. "I don't mind no test o' bravery, but jumpin' inns rivah with a sacka Liam is a shoah way to diah quick!" Murdock put on his best sneer. "Hah! Weall wouldn't be so afeared. We's Swamp Rats and ya ain't ouah type. Git along home, kid, afore we beat on ya!" Adheme saw his opening, and he dived in. "Hah! Big of Swamp Rats! If ya really wanted a test o' bravery—why, you'n me, Murdock, we'd go upta of Hankin House at midniat and sit 'til morn!" Murdock was in a bind and he knew it. He'd have to go through with this or he would lose face before his followers—that, he was smart enough to figure out. But, damn it all, why'd this little punk have to pick Hankin House? It was 11:22 P.m. when town policemen Charles "Scully" Wills and Johnny Schmidt got into their patrol car—actually a loaned state police car with a radio connection to the Hawkinston barracks in case of emergencies—to make the rounds for the first time that night. As they drove toward their last checkpoint, Hankin House, Schmidt thought he spied a bluish gleam moving about in one of the old structure's upper windows. But when he blinked and looked again the light was gone. He mentioned his suspicions to his partner, but the older cop had seen nothing; and, when the light failed to reappear, Schmidt told himself he was just tired and seeing things in the night. The two men made an extra check of the seals on the doors and windows of the old house, though, just to be on the safe side. Nothing human could get by those seals without breaking at least one of them, this they knew. When all the seals proved to be intact, they left the old, dark place for town and coffee. They'd make their rounds again in about three hours. Both men settled back to another dull, routine night. It would not be dull or routine. There was a sound like a hoot-owl, and Ricky Adherne advanced on the little party of boys waiting in the gully near the roadside. Hankin House looked down, grim and foreboding, in the distance. Murdock was scared, but he dared not show it. Adherne, too, was scared, the sight of the old house by moonlight being even more frightening to him than was his previous all-consuming fear that his mother would check his room and discover he wasn't there. Throughout the evening he had mentally cursed himself for suggesting this stupid expedition, and he'd convinced himself that the Swamp Rats weren't worth the risk. But he still had to go, he knew. His personal honor was at stake. Newtownards was an open town, and he had to live in it, and with himself as well. The chirping of a cricket chorus and the incessant hum of june bugs flying to and fro in the hot night air were the only sounds as the small party of boys, Murdock and Adherne in the lead, walked up the road to the old manor house. Suddenly they saw headlights turn onto the road and barely jumped into the tall grass by the roadside in time to miss the gaze of Scully and Schmidt as they rode up to the old house. Minutes passed likehours, but no boy made a move. Finally, after an eternity, the car returned and sped back down the hill. "Man! That was real close!" Adherne exclaimed in an excited whisper. "Shaddup, punk!" called Murdock, who felt like running himself but who, also, had to live in Newtownards. The old house sat dark and silent as the group reached the tall front steps. "Now how d'we git in, smaht guy?" Murdock demanded, believing he had discovered a way out of this mess. But Adherne, now pressed on by Murdock's sarcasm and the will to get an unpleasant thing over and done with, was already up on the porch. "If'n we kin jest git this here crossboand off'n the doah, we kin git in thisaway," he whispered, not quite understanding why he spoke so low. Together the frightened boys pried off the wooden crossbar whose nails had been rusted and weakened by weather for better than thirty years. After much tugging the board gave, and one Swamp Rat fell backward, board in hand, with a yelp. A blue flickering light shone in an upstairs window. Suddenly it froze. "It's open," one boy whispered huskily. Murdock swallowed hard and drew up all the courage he could muster. He suddenly pushed ahead of the red-haired boy, who stood statuelike, peering into the black gloom. "Me first, punk," he snapped, but the tall leader wondered why his voice sounded so strange in his ears. First Murdock, then Adherne, entered the blackness. The blue light in the upstairs window, unseen by any of the waiting boys encamped below, moved away from the window. And the climax to a strange quest, spanning not one century but more than a score, was close at hand. 2 As the small scoutship lifted from the landing grid and rose into the sky above the peculiar red-green surface of the planet men called Conolt IV, a signal flashed in a larger, more formidable, and very alien vessel hiding in the darkness of space. As the tiny Terran scout pulled free of the planet's thick atmosphere, the alien ship's commander gave a crisp order and set out after his prey. The scoutship pilot, a giant Irishman named Feeny, spotted the dark raider just after leaving radio range of Conolt IV's spaceport. He punched a button on the ship's instrument panel, where myriad dials and switches lay before him. "Doctor, I'm afraid we've been had," he said, his voice calm and smooth. Intelligence men did not break under pressure and survive. In the aft compartment, Alei Mofad, a cherubic, balding man in his late sixties who was known as the scientific genius of his age, jerked up with a start. "How far, Feeny?" he asked in a level voice. "About twelve thousand, Doctor, and closing fast. Too damned fast." Mofad turned and examined the small cabinet which, aside from the bunk and his own person, was the only other thing in the compartment. "Feeny, how much time have we got?" "Ten, twelve minutes at the most. Sorry, Doc. Some-body made one hell of a slip here." "Yes, yes, I know, but no use crying over bad security now. I shall require at least fifteen. Can you give that much to me?" "I can try," the pilot replied, dryly, and he began to do more than try. As Mofad worked feverishly to connect his equipment to the ship's power supply, Feeny began trying every maneuver in the book. The alien spacecraft swung around out of the planetary shadow and shot a tractor beam, its purple glow slicing through the icy darkness of space. Feeny saw the beam only a fraction of a second before it was upon him, and his split-second reflexes urged the tiny scoutship upward, evading the powerful magnetic beam by inches. The enemy craft swung around again, and for the second time shot out a purple ray from its bow tubes. Again Feeny dodged by inches, banking left and downward as he continued to fight the hopeless duel, playing as if the two ships were master fencers, with one swordsman now disarmed but yet agile enough and determined enough to avoid his deadly opponent's thrusts. Feeny knew he could not keep up the game indefinitely, but he was determined to give his illustrious charge as much time as was required. He dodged, banked, dropped up and down, all the time playing for Mofad's precious, essential seconds, while at the same time sending out a distress signal to the cruiser that should have been waiting nearby to pick them up, but was actually a hulk of twisted metal, the loser of an earlier duel with the enemy craft. Twelve minutes passed ... thirteen ... fifteen . . . and then the goal was passed. Eighteen minutes after the game had begun, it ended, when Feeny's lightning reflexes were no longer quite quick enough, and he began to tire. A tractor beam lashed out, enveloping the scoutship in a purple glow, pulling the tiny craft slowly toward the greater ship in the grip of the magnetic field. "Doctor, they've got us," Feeny called into the ship's intercom. "Are you ready?" "Yes, Feeny, I'm leaving now," came the physicist's reply, a tinge of sadness in his voice as he thought of the fate to which the faithful pilot had to be abandoned. "Do you want me to do anything, Doc?" Feeny called back. "You've done enough, but yet you must destroy this machine. You know the detonator." Then, more softly, "Good-bye, Feeny." Alei Mofad reached up on top of the plasticine cabinet and removed a small box. He stepped into the cabinet then, and vanished. The two ships collided with a thunk which reverberated down the corridor of the smaller ship. Feeny rose from his pilot's chair and began the walk back to the aft compartment, struggling under the excessive gravity taken on when the two ships had linked and begun to roll. But he was too slow. The midsection airlock blew open before him, separating him from the precious cargo in the aft compartment. He stopped and stood straight, erect. After all, one died with dignity. A creature entered the ship, a weird giant thing that could never have been spawned on earth. Humanoid was the closest to Terran that you could get, descriptively, for it stood erect, towering a full seven feet, on two thick, stiff legs. But it wore a chitinous exoskeleton that, as natural body armor, was as strong as sheet metal, yet half-transparent, so that the viewer could get a glimpse of veins, muscle tissue, and even the creature's brain. The two very long arms differed from one another. The right one, which ended in a five-digit hand whose fingers were extremely long and triple joined, bore a pistol, aimed at Feeny's head. The left arm, however, ended in a massive set of razor-sharp pincers—the Sirian ceremonial claw, used as a two-fingered hand or used in many Sirian rituals, including the mating ceremony of the species. Colonel Rifixl Treeg, Hereditary Colonel of Empire Intelligence, fixed one of his stalklike eyes on Feeny, the other on the door to the aft compartment. There could be no outward expression intelligible to a Terran in that face that resembled the head of a lobster, nor any sound, for the Sirians communicated—it was believed—telepathically. The alien colonel motioned with his pistol for Feeny to move back into the pilot's cabin. Feeny complied, staring in fascination at his first Sirian. Only a few Terrans, such as those in the original discovery expeditions like Mofad, had ever seen them. The Sirians ruled a great stellar empire of allied and vastly different races. They did not fight wars; they directed them. Feeny decided on a desperate gamble. If he could surprise the Sirian, at least long enough to run to the far wall and throw the generator-feed switches, it was possible that he might be able to blow up the ship. Treeg watched the Terran captive almost halfheartedly; this was not the prize he was after. As he stepped backward, another member of the Sirian crew entered, partially blocking the colonel's view of Feeny. Feeny saw his chance and dived for the switches. The Sirian who had just entered swung around and fired his pistol at the advancing Feeny. The Terran lurched back with a cry and was instantly consumed by the white-hot pistol fire. Only a burning heap on the control-room floor betrayed the fact that anyone named Feeny had ever existed. Treeg was annoyed at the killing; he preferred his prisoners alive for interrogation, as his orders specified. There had been talk of late that the old colonel was getting too old for his duties, and this slip would not help his position with the High Command. Still, he was more than annoyed at what he found in the aft compartment—or, rather, what he did not find. There was a bunk and a plasticine cabinet of dubious purpose. Nothing else. Alei Mofad was not on the ship. Treeg went over to the cabinet and examined it with both eyes. Apparently the only moving part was a small relay on the side which flipped up and down, up and down. Atop the cabinet were two small boxes, each without any writing just thin little boxes with two buttons, one red and one green: purpose, also unknown. The law of the survival of the fittest breeds certain characteristics common to all races who struggle to the top, and Treeg exercised one of those characteristics—he beat his fist in frustration against the compartment wall. He then turned and stormed out. In every age there is a special one, a genius who can see beyond the horizon—Copernicus, Edison, Einstein, and the like being prime examples. And Alei Mofad. An explorer and trader in his youth, as he approached middle age, a wealthy and industrious man still full of life, he had built a great laboratory on the quiet Federation world of Conolt IV, and he had applied experience to experiment. His findings became the cornerstone in the later fight between his own people, the Trans-Terran Federation, and the other giant stellar empire he had aided in discovering, the Sirian League. The Terran-Sirian War of the Empires was a bitter, no-quarter clash between two equally ruthless and ambitious centers of power, born out of jealousy and greed and fed on misunderstanding and hate—too much alike in the way they thought to ever get along. And in the midst of the conflict, Alei Mofad broke the fabric of time itself. His original machine was still in his laboratory on Conolt IV, along with his notes and specifications. His newer, larger, model which Terran Command insisted be brought to Terra itself for its first public demonstration had been loaded secretly on a small scout. Then the doctor and one intelligence man had attempted to sneak off planet without arousing any curiosity, to link up with a cruiser off the sixth planet in the system. But Sirian allies could pass for Terrans, and their spies on Conolt had blocked the attempt. So Terran Control Center was left with just one clue, one hope of obtaining the crucial formulae that would make the Mofad computations on Conolt IV make sense. Mofad had that in his brain—but he had stated that, if he could escape, he would some-how place the location at the Terran test site, Code Louesse 155. They would use the original machine to retrieve it—and, hopefully, Mofad. But, the formulae were hidden in time itself. They knew where, but not when. For the machines were still imperfect. The day would come when whole armies would be transported across space and time to the enemy's heartland in the remote past, then brought up to the present, an indetectable army of occupation. Rifixl Treeg, too, had a time machine and the controls to make use of it. But he knew neither where nor when. "The physics is quite beyond me," said the Empire's top physicist. "Mofad is someone centuries ahead of us all. However, the Terran pilot's failure to destroy the cabinet after Mofad escaped in it gives us more information than you might suspect, my dear Colonel." "Terran intelligence knows what's happened, too, by now, and they have a head start," Treeg replied. "What can we do? You've already told me you can't duplicatethe thing without Mofad's basic formula, and we can't get the formula without Mofad. It seems that he's beaten us." "Pessimism simply will not do in an intelligence officer, Colonel Treeg. I merely told you that we could not duplicate the thing; I never said we could not run it." "Ah!" exclaimed the colonel, and then he suddenly drooped again. "But we still don't know where or when. Terran intelligence at least knows where, although, as you tell me, the thing's too unpredictable for them to know when." "Where is not a problem," replied the physicist. "Obviously the where requires a setting. Since Mofad wasn't there to unset it, the machine will transport you to the right place, never fear. Your own intelligence reports show the original test site to be in the northern and western hemisphere of Terra herself. Since I credit the doctor with foresight, that's where anyone using the machine will go. At this point we are even with Terran intelligence. But now we go ahead of them." Treeg suddenly stood extremely erect, the equivalent of a start in a race that could not physically sit down. "You see," the scientist continued, "Mofad also had the time period set. The machine will follow through there, as well, but not exactly." Treeg slumped. "Why not exactly, if—" "Because," the scientist went on in the manner of a professor lecturing a schoolboy, "the machine is imperfect. It will transmit within, roughly, two centuries, I'd say. The disguised control panel here," he said, pointing to a spot on the machine, "is elementary. We can regulate the time sequence much better than could old Mofad, who had to go blind into a two-century span. We could make short jumps in time, with our agent searching the immediate vicinity for traces of Mofad. Since an agent, friend or foe, could appear only minutes after Mofad—even if that agent left days later by our standards—he would have to hide the thing fast. Was there any sort of transcribing equipment missing from the scoutship?" "Yes," replied Treeg, "a minirecorder. You mean—" "Precisely. That recorder is somewhere very near the point of emergence, and it contains what we must have. Terran intelligence does not have our present dials, so it will have hundreds of centuries to search. We may yet beat them. Who will you send?" Treeg was still smarting from the lashing given him by the High Command for allowing Mofad to escape. There had been thoughts all around of retirement. "Me," he said. The two Sirians stood by the machine. The physicist began: "The device is based on a geographic point of reference. Mofad in his haste left the two portable units behind, an inexcusable blunder, but one very fortunate from our viewpoint." He handed Treeg a small box that was surprisingly heavy for its three-by-five-inch size and that only contained the red and green buttons which had interested Treeg when he had discovered them. "This is the portable triggering device. When you want to go, we set the machine, and you step inside. Then you press the green button all the way down, and the machine transforms you into some sort of energy form we don't yet understand and resolidifies you on a preset point determined by the cabinet setting. When you wish to return, you need only return to your exact point of emergence into the other time and place and press the red button down all the way. This will reverse the process. I don't pretend to understand it—this is what we need in the way of Mofad's formulae, that mathematics which will tell us the how of the thing. Let's say that the machine somehow rips the fabric of time and place, which are linked, and that the tear is mended when you reactivate the device, thereby restoring you to your point of origin. "I advise you to mark your point of emergence on Terra carefully, though. You must return to it exactly or you will remain where and when you are. Are you ready?" Treeg nodded, and with an effort squeezed his rigidbody into the upright cabinet. The scientist examined the control panel. "I have preset it—I think—for the earliest possible time. I will count down. When I say Now! you are to press the green button. All right. Five . . . four .. . three. .. two ... one ... Now!" Treeg pressed the button. The first thought he had was that there had been no sensation whatever. It bothered him; this tampering with time should not be so quiet nor so sudden. But—one moment he was squeezed uncomfortably in that cabinet on Sirius; the next moment he was atop a lonely hillside surrounded by lush, green swamp. Below the hill a large river, glittering in the sunset, flowed its way past the spot. The time was 1808, forty-one years before a man named Josiah Hankin would found a town on the flats below, a town he would name after the Belfast street on which he had been born—Newtownards. Treeg was overcome by the wildness of the place and by the idea that he was the first of his race to travel in time. The air, he noted, was sweet and moist, and it was almost as hot here as his own native world. He stood there on the hilltop, a grotesque statue silhouetted in the setting sun, and thought. He had all the time in the world.... He heard a rustling in the undergrowth. Four men crept through the dense marsh grass, looking not at the hill and its weird occupant but out at the river. Two were old-time pirates who had fought with Laffite years before and had then changed occupations to become Bayou smugglers, finding the new line of work just as profitable but less risky. The other two were renegade slaves, who joined the Bayou settlement as a sanctuary where they could relax, free from the fear of the law in a society where it was not race, but brains and muscle, that made a man a man. All four of them loved the art of smuggling, taking pride in it in the same way as a jeweler would pride himself in his skillful work. Treeg had no ears with which to hear the men, and so, oblivious to the danger below, he began walking down the slope toward the base of the hill. He had decided that Mofad would surely have made traces in the virgin land if this was indeed the correct time, but he had a duty to perform, and all the time he would ever need. So he decided to check all the same. In the military caste society of his birth the first rule taught every youngling was "Never underestimate your enemy." "Damn and double that stinkin' Joe Walsh," growled Ned Harrell as his eyes strained to catch a glimpse of a flatboat on the great expanse of the river. "If that pig's double-crossed me, I'll—Hey! Did you hear that?" A crash and crackle of underbrush sounded nearby. Carl, a giant black with a fugitive's reflexes, had already jumped around. Then he screamed. They were looking at a giant demon out of hell come down from his high hill, a demon with the face of a monster and the look of the swamp. Harrell instinctively grabbed his rifle and shot at the thing in one motion. The bullet struck the Sirian's mid-section, a strong point in his body armor, and bounced harmlessly off; but the force of the blast knocked Treeg back, and he grabbed a long vine to keep from crashing to the ground. The initial surprise of the attack wore off almost immediately, and Treeg saw the situation for what it was—he was faced with a bunch of primitives, and scared ones at that. Treeg, a born killer trained in his art, charged. Three of the men drew back, but Carl stood his ground. Stopping a few feet away, the Sirian surveyed the Terran who was as big as he. The big black man charged, and Treeg stepped aside, letting his adversary sail past. The Sirian had spotted Harrell furiously reloading his rifle and wanted to eliminate the threat. Drawing his pistol, Treeg fired. Harrell went up in smoke and flame. The two others ran off, the short black man known as Eliot shouting: "Juju! Juju! Oh, God, we done raised a juju!" as he stormed through the brush. Carl had recovered from his missed lunge and, rising to his feet, charged at the back of the monster. He knew he was facing a demon, but he also knew that demons could be wrestled into submission—and Carl was the best wrestler of them all. The Sirian went down, caught completely off guard. He had forgotten his initial and greatest threat while shooting at the others. Carl pounced on top of him and for a few seconds the two wrestled, the big black man not being able to do much damage to the hard-shelled creature, while Treeg found himself pinned in a viselike grip, not being able to free either claw or hand. They were stilled in a test of brute strength, a frozen tableau as Carl sat atop the giant creature and strained to keep those arms pinned. Treeg was virtually helpless if downed, and he had to be able to roll over in order to bring up his claw. He heaved with all his might, at the same time marveling at the strength of this soft Terran ape, as he thought of all Earthmen. Foam poured from the mouth of the frenzied Carl as he struggled against the giant creature's strength in that death grip. Finally, after a few seconds that seemed to both to pass like hours, Treeg felt a slight slackening as the man tired, and he kicked over to one side. Carl went sprawling over, and Treeg rolled to his right, at the stunned man, claw raised. Rifixl Treeg had a terrible time bringing himself to his feet again. Rigid, unbending legs propped out, he used his long arms to lift his body semi-upright, then grabbed an overhanging vine and pulled himself erect. He then looked down at the cut and bleeding body of Carl, a Terran. He had been more impressed with the courage and skill of this one creature than with any he had encountered before. The primitive should have run away with the rest of his group, yet he had chosen to stay and fight. He had been closer to winning than he knew, for Treeg had been tiring as well, and a mighty blow into the pulpy Sirian face would have penetrated into his brain, bringing instant death. Treeg resolved not to underestimate these Terrans again. He had often wondered why such seeming weaklings were any threat to the Empire. Then a saying one of his early tutors had drummed into him suddenly came back as he stood there: Ignorance is not a synonym for stupidity, nor savagery for fear. Treeg cast one eye in each direction, looking for a sign of the return of the natives in force. He did not want to be caught off guard again. But he found no signs of any life save the crawling insects and flying birds; so, keeping a watchful eye, the Sirian decapitated the Negro, using the ceremonial claw, in the age-old gesture of respect for the dead of war. He then made his way around the hill, searching for the signs of a more civilized man's presence. He found none and, regretfully, walked back up the hill, back to where a stone marked his point of departure. From back in the swampy glades, a group of cautious Bayou men and women, attracted by the sounds of a struggle, watched in awe and fear as a great demon stood atop the hill, visible as a fearsome specter in the last fleeting rays of the sun. And suddenly vanished. Treeg tumbled out of the time cabinet and onto the floor, unconscious. It was only a split second since he had vanished from the laboratory, but it was plain to the Sirian physicist that the colonel had been through an ordeal. The red blood almost completely covering the claw proved it, and Treeg was carried to the hospital, where Carl's blood was washed off and he was left alone to sleep off his exhaustion. 3 Less than two days later, Treeg was ready and able to try again. He had learned a lot about his enemy in his first try. This time, unhampered by the apprehension of transition, the passage to Terra was even easier to take. Yet this time, too, it held a surprise. Treeg stood in a primitive dwelling made of wood. The size of the room was very large, and it was lavishly furnished. A great, long table divided the room almost into two parts, with chairs stretching endlessly down each side. At the head of the table was a great, padded chair where the master of the house would sit. A long mirror hung on one wall and, overhead, suspended directly above the center of the table, was a massive iron chandelier. Treeg's first thought was that there had been some sort of mistake. The jump was not more than forty years, he thought, and those primitives of the swamp were surely incapable of making such a dwelling as this. But, of course, forty years brings inevitable change, external as well. The dwelling and the small town below were products of outsiders, who had used the time to carve a slice of civilization from the swamp. In that time that shrewd old trader Josiah Hankin had built a town and a mansion. He had also been warned not to build on the hill. An old juju woman had prattled about a demon, one her grandmother saw, who lived in the hill and could disappear at will. But Josiah was a hardheaded man, and he laughed. It was almost midnight. The servants had retired, the slaves had been locked in their house. Josiah sat in his study studiously examining the previous month's account books. But as far as Treeg was concerned, the dark house was empty. The Sirian took a small tube off his wide utility belt, the only clothing he wore. The tube snapped to life, its brilliant blue-white glow illuminating even the darkest corners of the large room. Treeg narrowed the beam after an initial visual scan of the place, and he began his search. Although not conscious of sound himself or capable of fully grasping what it was, he still moved softly and carefully, knowing that the Terrain possessed a certain sense that he did not. Then, in the most comic of ways, Rifixl Treeg tripped on the edge of the lush Persian carpet at the doorway and hit the floor with a crash, the blue torch flying against a wall. Josiah jumped at the sound. He had never been quite comfortable in the wilds and was always a little jittery after dark. Cautiously, the old man tiptoed out onto the landing above the grand stairway and looked down into the dark entrance hall. He heard the sound of movement as Treeg dizzily and with great effort hoisted himself back to his feet. Feeling certain that a burglar was in the house, Hankin went back and got out his old flintlock pistol. In the meantime Treeg, oblivious of discovery, had started his methodical search of the dining-room area, looking for spaces likely to hide a small recorder. He felt certain that the recorder was hidden in an obvious place —a place somewhere in the house, and one where a Terran searcher would be likely to look, since, were it hidden too well, Mofad's own kind would miss the object of their search. Josiah crept softly down the stairs, loaded gun in hand. The sounds of movement in the dining room continued. Raising his pistol, the old man stepped across the threshold of the room, now lit by a strange blue glow. Treeg, very near the door, chose that moment to turn around. As he did so, his right arm swung around and hit Hankin hard, sending the old man reeling back into the hallway. The gun fired on contact, but the ball missed its mark and lodged instead in the far wall. The Sirian walked toward the old man, who was just getting to his feet. The fellow looked up and into the pulpy, grotesque face, screamed, and ran for the front door. Treeg, being slower, did not give chase as the old man sped out the door and down toward the slaves' house, screaming hideously. Treeg quickly resumed his search. He was certain that he was still too early in time, and so, with only a few more seconds to survey the downstairs layout—and with pursuit probably imminent—he stepped back to the point just behind the great chair that sat at the head of the long table and pressed the button. Josiah Hankin, driven mad by the horror that had touched him and pursued him, saw monsters in place of bewildered slaves. He grabbed a heavy stick off the ground and started after one of the men, a field hand. The others finally subdued him. Hankin would live out his life in a New Orleans sanitarium, always babbling a description of the truth that men of 1850 could only accept as the ravings of a maniac. Private Fetters jumped nervously as Colonel Rack-land entered the house. Rackland grinned. A tall, gaunt man with a now-famous blond goatee, he delighted in scaring his men. It kept them on their toes. "Well, Private," he drawled, "have you seen any signs of those wicked old Yankees yet?" Fetters relaxed "No, suh, but ah'm keepin' a shahp lookout, suh." Rackland smiled again, and went over to the old padded chair that they had uncovered and put back where it rightfully belonged—at the head of the dining room table. The table was ideal for maps and conferences, and the east windows of the room gave an excellent view of the broad expanse of the Mississippi. Two more men came in—the rest of the observation-post team, one of several Rackland had set up along the riverbank. Rackland walked over to the windows to confer with the new arrivals, and Fetters asked if he could be relieved. This granted, he walked over to the big chair. That saved his life. Rifixl Treeg appeared between Fetters and the men at the windows, so close to the private that poor Fetters was knocked down. Treeg wanted no surprises and acted by reflex this time, drawing his pistol and firing point-blank at the men at the window. The wide beam caught all three at once, and each man screamed once, then died from the intense heat. Fetters was only singed slightly, and he saw the creature in the room. One look was enough. Fetters managed to leap up and jump out one of the windows, then ran off, screaming and yelling for help as he raced down the hill toward the town below. Treeg cursed himself for allowing one to get away, reflecting sourly that that seemed to be all he was doing of late. He made as quick a search as he could, but decided that if this place was being used by these men—seemingly soldiers—Mofad's presence would be marked in some way. Still, he made the rounds of the usual hiding places and then looked over the other downstairs rooms as well. His duty done, Treeg walked back over to the focal point just behind the great chair and pressed the red stud. She took one look at the creature and fainted, something which puzzled Treeg, who was ever ready to kill but was unused to potential victims dropping unconscious without pain as a precipitant. He decided to kill her while she was out in order to save problems later. Then, despite the fact that head-taking was usually a ceremony of honor, he sliced off the woman's head simply because it seemed the easiest way of killing her. For once, Treeg allowed himself every luxury of time. He had no reason to believe that anyone else was about, but he kept one eye on the main hall anyway. Lucky for him he did. Phil Cannon bounced down the stairs, gun in hand. He had watched as the weird creature severed Mary's head cleanly with that claw, but the vision had not driven him mad. Cannon had lived too long and done too much to be scared of any monster that simply was more foul than he. He had accepted Treeg as a reality, probably some sort of unknown animal from the swamps, and he had reached for his .44. He felt no emotion at Mary's passing. People were things to Phil Cannon; they could be replaced. What mattered was killing the thing in the dining room before it killed him. Treeg saw movement out of the corner of his eye, drew his pistol, turned, and pulled the trigger. The shot was wide and on a thin beam as well, and it missed Cannon, who darted to cover behind the wall partition, completely. Cocking his pistol, Cannon dropped low to the floor, then darted out, firing a volley at Treeg. One shot struck, and though it did Treeg no harm, it had the force to make him drop his searpistol. Treeg realized that he had no cover and no weapon, and decided immediately that he had to rush the man. He bounded across the dining room and reached out, but Cannon was too fast. "Com'on, you brute," Phil Cannon whispered, "com'on out where I can get a clear shot with this thing." Treeg decided to oblige, chancing that the Terran would aim for his midsection. It was a risk, but there was nothing else to do. He charged, and guessed correctly. Cannon fired into the Sirian's chest, to no effect; but Treeg, ready for the blow of the bullet, was able to keep up his charge. Hand and claw reached out for Cannon, picked him up and threw him into the dining room, where the con man landed with a snap. Treeg made certain that the man was dead by severing his head, but as he started to move the body, part of which was on the focal point, he saw people running for the house, attracted by the shots. Treeg decided that this time period was without doubt still much too early for Mofad anyway, and he pressed the stud. When he arrived back in the Sirian laboratory, he discovered that Phil Cannon's severed head had come along as well. Cannon's servants, running in the front door in response to the shots, stopped short at the gruesome sight in the dining room. Crossing himself, the butler said: "We'd all bettah git out of heah fast. They's gonna think we done it." So it was that the town investigating committee found two bodies, one head, and were able to place the blame on the servants. Murray was in the dining room when Treeg appeared. Stunned for a moment by the creature's sudden appearance, he recovered before Treeg could effectively act and ran to a wall, on which a prized pistol sat, ever loaded, the captain's symbol of his life. Treeg advanced on him, and Murray fired once, the bullet glancing off Treeg and putting yet another hole in the old house's wall. The Sirian reached out and grabbed for the young ex-orderly, but missed and fell to the floor. Murray, in dodging, was thrown off balance and fell, too, but he retained a grip on his pistol. Treeg saw the pistol and lashed out his hand, catching the man's arm in an iron grip. They struggled, rolling along the floor, each trying for possession of the pistol. The gun suddenly reversed under Treeg's mighty pressure, and fired. Murray jerked, then was still. Treeg had killed him by forcing the muzzle of his own gun to his side. Rising, he went immediately to the dining-room doorway, not taking any chances on another Phil Cannon coming down the stairs. The captain was standing at the head of the stairs. At the sound of the struggle he had painfully gotten up from his bed, where he had been for several days, fighting an old leg wound that had flared anew. At the sight of Treeg he drew back. His bad leg gave out from under him, and he fell headfirst down the grand stairway. When he hit bottom, he lay still, his neck broken in the fall. Treeg looked down at the body, which was undeniably dead, a bit stunned at this death. It was, at least, the easiest of the lot, and Treeg was glad of that after his tussle with Murray. This time the search was not interrupted, and Treeg explored the upstairs as well. The little girl was playing with her doll in a corner of the dining room. She didn't see Treeg, who stood for a second pondering what to do. Younglings meant adults nearby. Treeg was correct. Meredith walked down the stairs, spotted Treeg, and grabbed his shotgun, which was in the hall in preparation for a day of hunting. He stormed into the room and fired point-blank at Treeg before the slower-moving Sirian could react. The buckshot spread across the room, parts of the shot striking Treeg in the face; others, deflected, hit the little girl in the face as she watched in horror. Treeg blundered about in pain and in rage and lashed out in all directions. Roger Meredith froze as he caught sight of his daughter, bleeding and in shock, inching along the wall. He was thinking only of her when one of Treeg's blows smashed into his head, killing him instantly. Mrs. Meredith came running in, and all but bumped into Treeg. He grabbed her and threw her hard away from him, doing so with such power that the unfortunate woman was thrown out of the west window to her death. Treeg didn't see the child, could think only of getting back. The pain bit at him, driving him almost into a frenzy. This allowed little Carol Meredith to back out the dining-room door, out of the house, and to make it to town, where she would bleed to death in a merchant's arms. Treeg stabbed at the button on the time-distorter unit, but nothing happened. Suddenly, drawing in great gasps of air, racked by nearly intolerable pain, he realized that he was not precisely over the focal point. With effort he stumbled to the place behind the big padded chair and pressed the stud again. Again nothing happened. He panicked. He pressed, and pressed, and pressed. Finally he pushed the red button instead of the green. It took two weeks in a Sirian hospital to heal the wounds sufficiently for Treeg to continue. Command had all but ordered him to get another man, but Treeg knew that if he chose another in his place, he would be finished—a final failure. The finding of Mofad was no longer a mission with Rifixl Treeg, it was an obsession. To a born warrior retirement would be a living hell—he would commit suicide first. This time he was very cautious. As soon as he emerged in the darkened house he drew his pistol, prepared to fire on sight. But the dining room was empty, the furniture piled in one corner. Everything was covered with white sheets, and a thick carpet of dust and cobwebs was everywhere. Treeg glanced around in relief. The house was unlived in at this time. First he checked the traditional spots, and then the rest of the lower floor. For the first time he was completely uninterrupted, but he never let down his guard. Slight pains in his face reminded him to keep vigilant. His pale blue torch flickered as Treeg mounted the grand stairway with effort. He found a body at the top of the stairs—a fresh one. Treeg, to whom all Terran apes looked alike, knew this one on sight, every feature from the tiny mustache to the potbelly burned indelibly into his brain. Alei Mofad, in the initial stages of rigor mortis, lay on the landing, dead neither by murder or suicide, but from a weak heart deprived of its medicine. Treeg felt a queer thrill run through him. This was it! Even on this mad planet, Terra, he felt, he was still in command of himself. Mofad had been upstairs, obviously. But had he been going up, or coming down? Coming down, Treeg decided from the angle of the body. Treeg stepped over the body of the scientist, dead in a remote area, remote in time and space—dead many centuries before he would be born. He walked down the second-story corridor. The master bedroom, in the same dusty condition as the dining room, nonetheless had the look of being used. A big old stuffed chair, the same one that had been in the dining room through many reupholsterings, stood in the middle of the room, a stool resting in front of it. Clearly Mofad had spent his time here, awaiting Terran security, fearful that he would be overlooked and stranded. As Treeg searched the darkened room, his eyes caught the glare of headlights outside. The police car pulled up and two men stepped out. They checked the front and back doors, and then went back to their car, got in . . . and drove off. Treeg waited a few seconds to make certain of their departure, then resumed his search. It would be midnight shortly, and the moon shone brightly in the window. Suddenly Treeg glanced out the window again, nervously checking to see if the car would return. After a moment he made out a small group of figures creeping up on the house. Youngling Terrans, he decided. He watched as they moved closer, then up and out of sight underneath him. Treeg crept out of the bedroom and back over to the stairwell. He watched the front door. After a while, it started to move. This time Rifixl Treeg would not be caught off guard! He switched off his light and melted into the shadows, still watching. Two young Terrans entered cautiously, even fearfully, each one seeming to urge the other on. They stood for a moment in the hallway, then went into the dining room, where moonlight flooded the interior. They pulled two chairs off the heap, very carefully, and sat down, backs to the wall. In silence, their eyes wide, apprehensive, they gazed at the open door. Treeg decided that, with the others outside who might run for help, he could wait them out. He relaxed a bit, and leaned against a wall to wait, one eye fixed on the front doorway and the other on the entranceway to the dining room. He wasn't about to run and give the prize away. It was too close! Hours passed, and Treeg fumed with impatience to get on with his search. But it was evident that for some reason—perhaps religious—those boys, scared as they obviously were, were going to stay the night. Johnny Schmidt and Scully Wills drove back up to Hankin House. They had gotten bored as usual and decided to give the route a fast, clean check before turning in. As their headlights reflected against the dark shingle of the house, Schmidt caught sight of a small figure running around the side of the place—a figure he knew. "Hold up there, Tommy Samuels!" he cried, and the boy, who was more scared of the night than of the police, stopped, turned, and obediently came back to the front. Slowly the other Swamp Rats appeared as well. The game was up, and Tommy was known to be a blabbermouth anyway. "Now, just what the hell are you kids doing up here at this time of night?" the irate officer demanded, and in confused snatches the entire story was told. "Well," said Schmidt disgustedly to his partner, "we'll have to go in and get them. Let's get it over with." With that the two men mounted the steps and threw open the door. At that instant a bored and impatient Treeg, curious as to the meaning of the flashes of light outside, chose to risk a peek from his hiding place. So his face was fully outlined in Schmidt's casually aimed flashlight beam. "Oh, my God!" yelled the police officer, who dropped and drew his pistol. Treeg jerked back, but not without sound. "Did you see what I saw?" Scully whispered huskily. "I hope not," replied Schmidt, and then a thought struck him. "The kids!" "Buzz Murdock! Ricky Adheme! You two get outa there fast, on the run, when I give the word," Scully shouted. "Then run like hell for town and tell 'em to bring help. We got something cornered upstairs." The two boys ran out, joined their frightened compatriots, and ran down the hill as fast as their legs could carry them. None of them would give a warning! They hadn't seen anything. "Scully, get out to the car and call the state troopers. Tell 'em we don't know what it is but to get some heavy stuff up here and fast!" Scully crept back out the door and ran for the car. There was noise on the second floor, as Treeg retreated to the master bedroom. He knew from the way they reacted that these men were armed professionals, and he wanted a good place both for a stand and for a view of the road. He set the pistol charge to high intensity and aimed for the patrol car below at which the unfortunate Scully was standing, giving his call for aid to the state-trooper barracks. The beam lashed out from the upper window, exploding the car with a blinding glare and shock wave that was seen and heard in town. People awoke, looked out, and saw a burning heap in front of Hankin House. Schmidt was knocked flat by the blast, but quickly picked himself up and stationed himself behind an overturned hall table near the stairs. Whatever was up there he was determined to keep up there until reinforcements arrived. Treeg knew that with only one man downstairs he could get away, but he would return a failure, return to death. Better to make a stand here, he decided, and at least find the recorder, if only to destroy it. If the Sirian Empire didn't have it, then at least it would not be used against them. A small group of villagers ran up the hill. Treeg saw them coming and aimed a shot that exploded the earth just in front of them. Men started screaming. Those unharmed ran back toward town. Lights went on all over town, including those in the house of National Guard Major Robert Kelsoe, who had two advantages. He had a full view of the old mansion from his bedroom window, and he lived next door to the Guard armory. Treeg fired a third shot, on wide beam, that cooked swamp grass and vegetation in a five-foot path down the hillside. He did not know where the other Terran man was lurking, but felt that he wouldn't charge without help. And the hilltop shots would discourage anyone coming to help. He continued his search. Schmidt heard the thing moving furniture around upstairs. He tried to imagine what it was and what it was doing up there, failing on both counts. But he was Newtownards born and bred, and he knew the legends. He knew that he had just seen the demon of Hankin House and that no matter what it was, it was solid. Major Kelsoe wasted no time in opening the armory. He didn't know what was going on, but he had seen the beams from the house and knew that some sort of power was loose up there. Three of his Guard unit were awaiting him at the armory, and they discussed what they had seen and heard as they broke out submachine guns. It was eight and a half minutes since Scully had called the state police. Two cars roared into town, having done eighty along the narrow road. They matched Scully's incredible radio report, cut off in midsentence, with what the Guardsmen had seen. The state police corporal looked over at a far rack. "Hey!" he exclaimed, "Are those bazookas?" A few minutes later a cautious group of men, three of them armed with bazookas, crept up the side of the hill to Hankin House. When they reached the summit and were standing in front of the house, across from the crater left where the patrol car had exploded, Corporal James Watson found his voice and yelled: "Wills! Schmidt!" Schmidt heard the yell and called back, "This is Schmidt in here! Wills was caught in the blast. This thing is unbelievable! It's upstairs moving stuff around at a fearful rate. Come in slowly, and watch it!" As if on a commando raid, the men zigzagged across the road and up onto the porch, seconds apart. "Thank God," Schmidt sighed when he saw them. He spotted the bazookas and said, "Get those things ready. The thing's sort of like a big crawfish, I think, and that body armor will be awfully thick on a baby this size. The thing's got to come down this way—maybe we can give it a bellyful." Treeg was thoroughly frustrated. Not being able to hear anything at all, and not having seen the band of men creep up and into the house, he fancied himself still with only the problem of the lone sentinel below. Mofad must have hidden the recorder downstairs after all, he thought disgustedly. He'd have to get rid of that pest down there and then have another look. Quickly Treeg stepped out onto the landing, over Mofad's still body, and started down the stairs slowly, pistol in hand. The bazooka shell, designed to penetrate the toughest tank armor, sliced through his body like a hot knife through butter. The great, alien body toppled headfirst down the stairs and landed with a crash at the feet of the men below, almost exactly where Captain Hornig had lain after his fall. Colonel Rifixl Treeg, Hereditary Colonel of Empire Intelligence, was dead. The newsmen had left; the police and Guard had finished their examinations of the building, and the alien body, or what was left of it, had been carted off to Washington, where baffled biologists would almost be driven mad in their unsuccessful attempt to identify the thing. The physicists regretted that the bazooka shell had passed through the curious beltlike container the creature had worn, destroying forever the new science in the ray-pistol power pack and the portable time link. The excitement was all over, and Hankin House was again boarded up. There was talk of finally tearing the old place down, but in the end the house gave the economy of the tiny town a much-needed boost. The only tourist attraction in the state that drew more year-round visitors was the Latin Quarter of New Orleans. 4 A man, Terran, materialized in the hallway, almost on the spot where Rifixl Treeg's body had fallen. He removed a sheet of paperlike material, upon which was written the location of the agreed-upon rendezvous Mofad had established before he had ever left Conolt IV. The slip stated: "LOUESSE 155-EMERGENCY LOCATION IN CASE OF ENEMY ACTION, POINT OF REFERENCE 221." The agent mounted the stairway, turned at the landing where Mofad's body had lain—he who now was at rest as a John Doe in the potter's field—and went directly into the master bedroom. The place was a shambles. Treeg had moved everything around, torn down cabinets, mantels, and other such hiding places. "Now, where the devil would I hide a minirecorder in here if I wanted a place another Terran would probably find but a Sirian probably would not?" That was the problem. Where? After some exasperating searches the agent crossed his arms, stumped, and surveyed the room. Dammit, Point of Reference 221 in this house was the master bedroom! The agent suddenly felt tired—he had had a day that spanned twelve centuries. He decided to sit down and think the problem out. Grabbing the overturned master's chair that had once sat at the head of the dining room table and had, indeed, been Mofad's only comfort, he turned it over and sank down. Click. "The frequency modulation of point seven two betas—" The man jumped up out of the chair as if he had been shot. But then he smiled, and then he laughed. And then he couldn't stop laughing. Where was a good place for a Terran to look but a Sirian to overlook? What might a tired Terran do when he reached here: chair and stool set up, inviting . . . but when you're guarding against a race that was incapable of sitting down! A simple matter for a genius like Mofad to rig the recorder. Treeg could have torn the chair apart without noticing the tiny minirecorder—but he would never have pressed hard on the seat! Mofad's voice droned on, telling those precious formulae and figures that would win Terra the war. The Terran agent, still laughing, slit open the seat of the chair and dug into the wooden frame structure which Mofad had built as his recorder's final resting place. Only heavy pressure on the center of the seat would have made it begin playing. The agent removed the recorder and shut it off. He then walked out of the bedroom, down the stairs, and into the main hallway. He took from his pocket a small control box, on which were two buttons. Pressing the red one, he disappeared. And the last ghost of Hankin House vanished into time.