Book 17 of Pip & Flinx
Language: English
Adventure Fiction Flinx (Fictitious Character) Humanx Commonwealth (Imaginary Organization) Library - Science Fiction and Fantasy Novel Pip (Fictitious Character : Foster) Pip (Fictitious character: Foster) Science Fiction Science-Fiction _isfdb
Publisher: Del Rey / Ballantine
Published: May 2, 2009
Description:
From Publishers Weekly
Flinx and his feisty minidrag, Pip, reunite with old friends for one final slam-bang universe rescue in the 14th title of one of science fiction's longest running series. After the devastating events of 2008's Quofum, Flinx is at his most self-destructive. His malaise is compounded by his knowledge of the Great Evil that threatens to destroy all intelligent life, a monster only he can defeat. On his way to that fateful confrontation, dodging dark agents of the Order of Null, Flinx negotiates a temporary peace between the human Commonwealth and the AAnn, reconciles with his one true love, Clarity Held, and reunites with his old mentors Truzenzuzex and the sociologist-soldier Tse-Mallory. Once the story picks up steam, the pace never slows. Flinx fans will delight in seeing familiar faces come together for one last grand adventure. (May)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From
In the conclusion of Foster’s long-running series, Flinx finally gets to unleash his mental powers to save the universe. With Pip faithfully at his side, Flinx has challenged himself to visit the AAnn home world, an endeavor that may be suicidal but certainly will be interesting. Unfortunately, a minor slip-up arouses official suspicion; he has to send Teacher (his ship) away and fend for himself. Hiding on AAnn, he is discovered only by a remarkably open-minded AAnn youth. The subsequent adventures are steeped in the over-the-top danger and triumph that series followers expect. When Flinx finally leaves AAnn, he is reassured that sentient life is worth saving and feels ready to find the relics of long-dead civilizations with which he might neutralize the great evil bent on destroying everything in its path. Before the inevitable showdown, he picks up some old friends and his beloved Charity Held. All loose Flinxian ends are tied up before the end of the entertaining trip Foster has led readers on since 1972 (see The Tar-Aiym Krang to start all over again). --Regina Schroeder
From Publishers Weekly
Flinx and his feisty minidrag, Pip, reunite with old friends for one final slam-bang universe rescue in the 14th title of one of science fiction's longest running series. After the devastating events of 2008's Quofum, Flinx is at his most self-destructive. His malaise is compounded by his knowledge of the Great Evil that threatens to destroy all intelligent life, a monster only he can defeat. On his way to that fateful confrontation, dodging dark agents of the Order of Null, Flinx negotiates a temporary peace between the human Commonwealth and the AAnn, reconciles with his one true love, Clarity Held, and reunites with his old mentors Truzenzuzex and the sociologist-soldier Tse-Mallory. Once the story picks up steam, the pace never slows. Flinx fans will delight in seeing familiar faces come together for one last grand adventure. (May)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From
In the conclusion of Foster’s long-running series, Flinx finally gets to unleash his mental powers to save the universe. With Pip faithfully at his side, Flinx has challenged himself to visit the AAnn home world, an endeavor that may be suicidal but certainly will be interesting. Unfortunately, a minor slip-up arouses official suspicion; he has to send Teacher (his ship) away and fend for himself. Hiding on AAnn, he is discovered only by a remarkably open-minded AAnn youth. The subsequent adventures are steeped in the over-the-top danger and triumph that series followers expect. When Flinx finally leaves AAnn, he is reassured that sentient life is worth saving and feels ready to find the relics of long-dead civilizations with which he might neutralize the great evil bent on destroying everything in its path. Before the inevitable showdown, he picks up some old friends and his beloved Charity Held. All loose Flinxian ends are tied up before the end of the entertaining trip Foster has led readers on since 1972 (see The Tar-Aiym Krang to start all over again). --Regina Schroeder
From Publishers Weekly
Flinx and his feisty minidrag, Pip, reunite with old friends for one final slam-bang universe rescue in the 14th title of one of science fiction's longest running series. After the devastating events of 2008's Quofum, Flinx is at his most self-destructive. His malaise is compounded by his knowledge of the Great Evil that threatens to destroy all intelligent life, a monster only he can defeat. On his way to that fateful confrontation, dodging dark agents of the Order of Null, Flinx negotiates a temporary peace between the human Commonwealth and the AAnn, reconciles with his one true love, Clarity Held, and reunites with his old mentors Truzenzuzex and the sociologist-soldier Tse-Mallory. Once the story picks up steam, the pace never slows. Flinx fans will delight in seeing familiar faces come together for one last grand adventure. (May)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From
In the conclusion of Foster’s long-running series, Flinx finally gets to unleash his mental powers to save the universe. With Pip faithfully at his side, Flinx has challenged himself to visit the AAnn home world, an endeavor that may be suicidal but certainly will be interesting. Unfortunately, a minor slip-up arouses official suspicion; he has to send Teacher (his ship) away and fend for himself. Hiding on AAnn, he is discovered only by a remarkably open-minded AAnn youth. The subsequent adventures are steeped in the over-the-top danger and triumph that series followers expect. When Flinx finally leaves AAnn, he is reassured that sentient life is worth saving and feels ready to find the relics of long-dead civilizations with which he might neutralize the great evil bent on destroying everything in its path. Before the inevitable showdown, he picks up some old friends and his beloved Charity Held. All loose Flinxian ends are tied up before the end of the entertaining trip Foster has led readers on since 1972 (see The Tar-Aiym Krang to start all over again). --Regina Schroeder