Before They Are Hanged

Joe Abercrombie

Book 2 of The First Law Trilogy

Language: English

url

Publisher: Gollancz / Orion

Published: Mar 2, 2007

Quality: 4

Description:

### From Publishers Weekly Starred Review. This grim and vivid sequel to 2007's *The Blade Itself* transcends its middle volume status, keeping the reader engaged with complicated plotting and intriguing character development. As savage Northmen invade Angland, the northernmost province of the unwieldy Union, honorable, hard-working Union soldier Colonel West watches his notions of civilized warfare erode in one horrible battle after another. In Dagoska, a southern city threatened by Gurkish soldiers and left undefended as Union troops head to Angland, dreadfully maimed Inquisitor Glokta employs tortures and deceptions to ferret out conspiracies against the king. Ignoring these worldly concerns, disreputable magus Bayaz of Calcis drives a squabbling little band through a wasteland in search of a relic that can open a gate to the realm of demons. Abercrombie leavens the bloody action with moments of dark humor, developing a story suffused with a rich understanding of human darkness and light. *(Mar.)* Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. ### Review "Before They Are Hanged is an excellent sequel from an author writing compelling, character-driven, adult fantasy, for readers who want to be entertained as well as challenged." SFF WORLD "In my opinion, Joe Abercrombie possesses all the qualities that made David Eddings such a powerhouse during the 80s and 90s. Before They Are Hanged is a satisfying sequel which should establish Joe Abercrombie as one of the bright new voices of the genre. " FANTASY HOT LIST "Before They Are Hanged grabs you and drags you along." SFF SITE "Dark, deeply ironic and full of character gems that will appeal to your cynical side, Before They Are Hanged is as brilliant as its predecessor." -- John Berlyne SF REVU "We're right there in the heads of these dudes, thanks to the author's style of showcasing their thoughts. His knowing turn of phrase means that situations often appear ironic, with peripheral characters verging on the Dickensian. This follow-up is crammed with unexpected betrayals, murders and liaisons, often catching us off guard." -- Dave Bradley SFX SUMMARY: Bitter and merciless war is coming to the frozen north. It's bloody and dangerous and the Union army, split by politics and hamstrung by incompetence, is utterly unprepared for the slaughter that's coming. Lacking experience, training, and in some cases even weapons the army is scarcely equipped to repel Bethod's scouts, let alone the cream of his forces. In the heat-ravaged south the Gurkish are massing to assault the city of Dagoska, defended by Inquisitor Glokta. The city is braced for the inevitable defeat and massacre to come, preparations are made to make the Gurkish pay for every inch of land . . . but a plot is festering to hand the city to its beseigers without a fight, and the previous Inquisitor of Dagoska vanished without trace. Threatened from within and without the city, Glokta needs answers, and he needs them soon. And to the east a small band of malefactors travel to the edge of the world to reclaim a device from history - a Seed, hidden for generations - with tremendous destructive potential. A device which could put a end to war, to the army of Eaters in the South, to the invasion of Shanka from the North - but only if it can be found, and only if its power can be controlled . . . SUMMARY: Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It s enough to make a torturer want to run if he could even walk without a stick. Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem he commands the worst-armed, worst-trained, worst-led army in the world. And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters if they didn t hate each other quite so much. Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven but not before they are hanged. SUMMARY: Bitter and merciless war is coming to the frozen north. It's bloody and dangerous and the Union army, split by politics and hamstrung by incompetence, is utterly unprepared for the slaughter that's coming. Lacking experience, training, and in some cases even weapons the army is scarcely equipped to repel Bethod's scouts, let alone the cream of his forces. In the heat-ravaged south the Gurkish are massing to assault the city of Dagoska, defended by Inquisitor Glokta. The city is braced for the inevitable defeat and massacre to come, preparations are made to make the Gurkish pay for every inch of land . . . but a plot is festering to hand the city to its beseigers without a fight, and the previous Inquisitor of Dagoska vanished without trace. Threatened from within and without the city, Glokta needs answers, and he needs them soon. And to the east a small band of malefactors travel to the edge of the world to reclaim a device from history - a Seed, hidden for generations - with tremendous destructive potential. A device which could put a end to war, to the army of Eaters in the South, to the invasion of Shanka from the North - but only if it can be found, and only if its power can be controlled . . .