Book 16 of Myth Adventures
Language: English
2.0 American Satire And Humor Fantasy Fantasy - General Fantasy Fiction Fiction Fiction - Fantasy Humorous Library - Science Fiction and Fantasy Magicians Novel Science Fiction & Fantasy Science Fiction And Fantasy _isfdb magic
Publisher: Meisha Merlin
Published: Sep 2, 2005
Description:
SUMMARY: A brand new MYTH-filled with reading, writing, and arithMYTHtic. The "legendary" magician Skeeve tries to live up to his reputation by training young spellcasters in the tricks of the trade-with less than magical results.A brand new MYTH-filled with reading, writing, and arithMYTHtic.
The "legendary" magician Skeeve tries to live up to his reputation by training young spellcasters in the tricks of the trade-with less than magical results.
About the Author
Robert (Lynn) Asprin was born in 1946. While he has written some stand alone novels such as Cold Cash War, Tambu, The Bug Wars and also the Duncan and Mallory Illustrated stories, Bob is best known for his series: The Myth Adventures of Aahz and Skeeve; the Phule novels; and, more recently, the Time Scout novels written with Linda Evans. He also edited the groundbreaking Thieves World anthologies with Lynn Abbey. His most recent collaboration is License Invoked written with Jody Lynn Nye. It is set in the French Quarter, New Orleans where he currently lives.
SUMMARY: After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a very deadly magical game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own. SUMMARY: A brand new MYTH-filled with reading, writing, and arithMYTHtic. The "legendary" magician Skeeve tries to live up to his reputation by training young spellcasters in the tricks of the trade-with less than magical results.