Douglas Adams's Starship Titanic

Terry Jones

Language: English

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Publisher: Harmony Books

Published: Oct 2, 1997

Magazine: Douglas Adams's Starship Titanic

Description:

At the heart of a galaxy of which we know nothing, the greatest, most advanced starship ever known has been built -- the Starship Titanic. It is fabulous, beautiful and technologically miraculous. On its maiden voyage it crashes into hyperspace and vanishes.

The first you know of it is when you are sitting at home having a quiet evening in front of the TV and the most fabulous starship in the galaxy crashes into your home. You find your way on board (or not, if you just want to play the two minute version of the game) and are confronted with an interior which resembles a mixture of the Ritz, the Chrysler Building, Tutankhamen's tomb, and Venice. 

The ship is inhabited by traumatized robots, a lobotomized cyberintelligence, a frankly unhinged parrot and, as the ship takes off, taking you deep into unknown interstellar space, you realize that life on board as a third class passenger is going to be tough going. You find yourself in the grip of one of the most powerful forces known to modern man -- the desire for a free upgrade. 

Your task is to discover what has happened here, to reveal the deep conspiracy that lies behind this catastrophic failure, to repair the ship's intelligence and guide the ship back home. To do this you will have to gain the trust of the robots, which you do the same way you would with anybody else -- by talking to them. State-of-the-art language technology lets you do this. 

Strange characters, stunning environments, wild satire, and a series of puzzles of escalating weirdness all add up to... Starship Titanic -- The Ship That Cannot Possibly Go Wrong.
SUMMARY: Starship Titanic is a science-fiction adventure set aboard a colossal spaceship (which is named after a fairly well-known cruise ship from the planet Earth). It seems that something has gone horribly wrong aboard the Starship Titanic--a fact that becomes evident as the vessel slams into the cozy confines of your living room. Now, at the request of the ship's robotic crew, you must go aboard, figure out what went wrong, and fix it. The game uses impressively rendered graphics to depict Starship Titanic's opulent interior. For the most part, you can make your way through the ship and the game using the mouse as you would in Myst. For conversations with the robot attendants, you use the keyboard and the game's text parser. This combination of contemporary adventure-game graphics and classic-style text conversations works well. As with any adventure game, this one has a lot of puzzles for you to solve. And like everything else Douglas Adams comes up with, the puzzles in this game are complex, challenging, and often downright silly. You'll have to disarm a bomb, for example, that has a 20-digit "combination" and that constantly taunts you. (Monty Python's John Cleese plays the voice of the bomb.) You'll also have to deal with an annoying, chicken-eating parrot (played by Terry Jones, another Python veteran and author of the Starship Titanic novel).One thing to keep in mind as you play Starship Titanic is that the puzzles will leave you frustrated at times. That's OK--in fact, that's probably what Adams had in mind from the start--because most of the solutions to these puzzles are incredibly bizarre and unusual. If you get really stuck, the DoorBot and BellBot can usually be of some assistance. Even with a little help from these automated assistants, however, Starship Titanic will have you puzzling for hours and hours. --Michael Ryan